# Copyright (C)
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
# modifications, as long as this notice is preserved.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

# Set projectname (must be done AFTER setting configurationtypes)
project(AzerothCore)

# CMake policies (can not be handled elsewhere)
cmake_minimum_required(VERSION 2.8)
cmake_policy(SET CMP0005 OLD)

# add this options before PROJECT keyword
set(CMAKE_DISABLE_SOURCE_CHANGES ON)
set(CMAKE_DISABLE_IN_SOURCE_BUILD ON)

# Set RPATH-handing (CMake parameters)
set(CMAKE_SKIP_BUILD_RPATH 0)
set(CMAKE_BUILD_WITH_INSTALL_RPATH 0)
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH 1)

set(AC_PATH_ROOT "${CMAKE_SOURCE_DIR}")

# set macro-directory
set(CMAKE_MODULE_PATH "${AC_PATH_ROOT}/modules/worldengine/nucleus/src/cmake/macros")

include(CheckCXXSourceRuns)
include(CheckIncludeFiles)

# some utils for cmake
include(modules/uwd/cmake-utils/utils.cmake)

include(src/cmake/ac_macros.cmake)

# set default buildoptions and print them
include(conf/config.cmake.dist)

# load custom configurations for cmake if exists
if(EXISTS "conf/config.cmake")
  include(conf/config.cmake)
endif()

CU_RUN_HOOK("AFTER_LOAD_CONF")

# build in Release-mode by default if not explicitly set
if( NOT CMAKE_BUILD_TYPE )
  set(CMAKE_BUILD_TYPE "Release")
endif()

# turn off PCH totally if enabled (hidden setting, mainly for devs)
if( NOPCH )
  set(USE_COREPCH 0)
  set(USE_SCRIPTPCH 0)
endif()

include(CheckPlatform)

# basic packagesearching and setup (further support will be needed, this is a preliminary release!)
set(OPENSSL_EXPECTED_VERSION 1.0.0)
set(ACE_EXPECTED_VERSION 6.0.3)

find_package(PCHSupport)
find_package(ACE REQUIRED)
find_package(OpenSSL REQUIRED)
find_package(Threads REQUIRED)
find_package(MySQL REQUIRED)

if( UNIX )
  find_package(Readline)
  find_package(ZLIB)
  find_package(BZip2)
endif()

if(NOT WITHOUT_GIT)
  find_package(Git)
endif()

# Find revision ID and hash of the sourcetree
include(src/cmake/genrev.cmake)

# print out the results before continuing
include(src/cmake/showoptions.cmake)


#
# Loading framework
#

add_subdirectory(modules/worldengine/deps)

if( SERVERS OR TOOLS)
  add_subdirectory(modules/worldengine/nucleus)
  add_subdirectory(modules/worldengine/lib-collision)
  add_subdirectory(modules/acore/game-framework)
endif()

if( TOOLS )
  add_subdirectory(modules/acore/extractors)
endif()

#
# Loading dyn modules
#

# add modules and dependencies
CU_SUBDIRLIST(sub_DIRS  "${CMAKE_SOURCE_DIR}/modules" FALSE FALSE)
FOREACH(subdir ${sub_DIRS})
    STRING(REGEX REPLACE "^${CMAKE_SOURCE_DIR}/" "" subdir_rel ${subdir})
    if(EXISTS "${subdir}/CMakeLists.txt")
        message("Loading module: ${subdir_rel}")
        add_subdirectory("${subdir_rel}")
    endif()
ENDFOREACH()

#
# Loading application sources
#

CU_RUN_HOOK("BEFORE_SRC_LOAD")

# add core sources
add_subdirectory(src)

CU_RUN_HOOK("AFTER_SRC_LOAD")
