/*
 * Copyright (C) 2016+     AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
 * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 */

#ifndef TRINITY_REACTORAI_H
#define TRINITY_REACTORAI_H

#include "CreatureAI.h"

class Unit;

class ReactorAI : public CreatureAI
{
    public:

        explicit ReactorAI(Creature* c) : CreatureAI(c) {}

        void MoveInLineOfSight(Unit*) {}
        void UpdateAI(uint32 diff);

        static int Permissible(const Creature*);
};
#endif
