/*
 * Copyright (C) 2016+     AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
 * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 */

#ifndef TRINITY_GUARDAI_H
#define TRINITY_GUARDAI_H

#include "ScriptedCreature.h"

class Creature;

class GuardAI : public ScriptedAI
{
    public:
        explicit GuardAI(Creature* creature);

        static int Permissible(Creature const* creature);

        void Reset();
        void EnterEvadeMode();
        void JustDied(Unit* killer);
};
#endif
