/*
 * Copyright (C) 2016+     AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
 * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 */

#ifndef ZONE_SCRIPT_H_
#define ZONE_SCRIPT_H_

#include "Common.h"
#include "Creature.h"

class GameObject;

class ZoneScript
{
    public:
        ZoneScript() {}
        virtual ~ZoneScript() {}

        virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, CreatureData const* data) { return data->id; }
        virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; }

        virtual void OnCreatureCreate(Creature *) { }
        virtual void OnCreatureRemove(Creature *) { }

        virtual void OnGameObjectCreate(GameObject *) { }
        virtual void OnGameObjectRemove(GameObject *) { }

        virtual void OnUnitDeath(Unit*) { }

        //All-purpose data storage 64 bit
        virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; }
        virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) {}

        //All-purpose data storage 32 bit
        virtual uint32 GetData(uint32 /*DataId*/) const { return 0; }
        virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {}

        virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/) {}
};

#endif
