fix(Scripts/RazorfenDowns): prevent Belnistrasz evade during channeling (#25431)
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -100,6 +100,16 @@ public:
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}
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}
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void JustExitedCombat() override
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{
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if (channeling)
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{
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EngagementOver();
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return;
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}
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CreatureAI::JustExitedCombat();
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}
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void JustEngagedWith(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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{
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if (channeling)
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if (channeling)
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