refactor to remove the while loop
This commit is contained in:
@@ -480,8 +480,6 @@ public:
|
||||
void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); }
|
||||
void RemoveWorldObject(WorldObject* obj) { i_worldObjects.erase(obj); }
|
||||
|
||||
[[nodiscard]] bool CheckForObjectsAround(Position startPos, float distance, uint32 phasemask) const;
|
||||
|
||||
void SendToPlayers(WorldPacket const* data) const;
|
||||
|
||||
typedef MapRefMgr PlayerList;
|
||||
|
||||
Reference in New Issue
Block a user