refactor to remove the while loop

This commit is contained in:
Grimdhex
2024-09-25 18:47:17 +02:00
parent 93a5a5570d
commit 0d1ded2ea0
7 changed files with 30 additions and 46 deletions

View File

@@ -480,8 +480,6 @@ public:
void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); }
void RemoveWorldObject(WorldObject* obj) { i_worldObjects.erase(obj); }
[[nodiscard]] bool CheckForObjectsAround(Position startPos, float distance, uint32 phasemask) const;
void SendToPlayers(WorldPacket const* data) const;
typedef MapRefMgr PlayerList;