Another huge compilation fix

please delete cache and re-run cmake
This commit is contained in:
Yehonal
2017-08-20 04:48:07 +02:00
parent e471c1bb6a
commit 0dd68dfbee
108 changed files with 4784 additions and 4744 deletions

View File

@@ -44,7 +44,7 @@ void BattlefieldMgr::InitBattlefield()
// respawn, init variables
if(!pBf->SetupBattlefield())
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed.");
#endif
delete pBf;
@@ -52,7 +52,7 @@ void BattlefieldMgr::InitBattlefield()
else
{
m_BattlefieldSet.push_back(pBf);
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad successfully initiated.");
#endif
} */
@@ -73,7 +73,7 @@ void BattlefieldMgr::HandlePlayerEnterZone(Player * player, uint32 zoneid)
return;
itr->second->HandlePlayerEnterZone(player, zoneid);
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
#endif
}
@@ -88,7 +88,7 @@ void BattlefieldMgr::HandlePlayerLeaveZone(Player * player, uint32 zoneid)
if (!itr->second->HasPlayer(player))
return;
itr->second->HandlePlayerLeaveZone(player, zoneid);
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
#endif
}