Another huge compilation fix
please delete cache and re-run cmake
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@@ -44,7 +44,7 @@ void BattlefieldMgr::InitBattlefield()
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// respawn, init variables
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if(!pBf->SetupBattlefield())
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{
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed.");
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#endif
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delete pBf;
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@@ -52,7 +52,7 @@ void BattlefieldMgr::InitBattlefield()
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else
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{
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m_BattlefieldSet.push_back(pBf);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad successfully initiated.");
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#endif
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} */
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@@ -73,7 +73,7 @@ void BattlefieldMgr::HandlePlayerEnterZone(Player * player, uint32 zoneid)
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return;
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itr->second->HandlePlayerEnterZone(player, zoneid);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
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#endif
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}
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@@ -88,7 +88,7 @@ void BattlefieldMgr::HandlePlayerLeaveZone(Player * player, uint32 zoneid)
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if (!itr->second->HasPlayer(player))
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return;
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itr->second->HandlePlayerLeaveZone(player, zoneid);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
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#endif
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}
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