From 109b61bfba0e00ab215ebd299dd1f4b89efb7d9e Mon Sep 17 00:00:00 2001 From: Gultask Date: Wed, 7 Jun 2023 00:38:17 -0300 Subject: [PATCH] use vector instead of array Co-Authored-By: Angelo Venturini --- .../scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp index 8643c486e2..5254d71fbb 100644 --- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp +++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp @@ -55,7 +55,7 @@ enum Spirits MAX_DRUID_SPELLS = 27 }; -float AnzuSpiritPos[3][4] = +std::vector const AnzuSpiritPos = { {-96.4816f, 304.236f, 26.5135f, 5.23599f}, // Hawk Spirit {-72.3434f, 290.861f, 26.4851f, 3.29867f}, // Falcon Spirit @@ -108,9 +108,9 @@ struct boss_anzu : public BossAI void SummonSpirits() { - me->SummonCreature(NPC_HAWK_SPIRIT, AnzuSpiritPos[0][0], AnzuSpiritPos[0][1], AnzuSpiritPos[0][2], AnzuSpiritPos[0][3], TEMPSUMMON_MANUAL_DESPAWN); - me->SummonCreature(NPC_FALCON_SPIRIT, AnzuSpiritPos[1][0], AnzuSpiritPos[1][1], AnzuSpiritPos[1][2], AnzuSpiritPos[1][3], TEMPSUMMON_MANUAL_DESPAWN); - me->SummonCreature(NPC_EAGLE_SPIRIT, AnzuSpiritPos[2][0], AnzuSpiritPos[2][1], AnzuSpiritPos[2][2], AnzuSpiritPos[2][3], TEMPSUMMON_MANUAL_DESPAWN); + me->SummonCreature(NPC_HAWK_SPIRIT, AnzuSpiritPos[0], TEMPSUMMON_MANUAL_DESPAWN); + me->SummonCreature(NPC_FALCON_SPIRIT, AnzuSpiritPos[1], TEMPSUMMON_MANUAL_DESPAWN); + me->SummonCreature(NPC_EAGLE_SPIRIT, AnzuSpiritPos[2], TEMPSUMMON_MANUAL_DESPAWN); } void UpdateAI(uint32 diff) override