fix(Core/Combat): Prevent NullCreatureAI creatures from entering combat (#25222)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-03-25 10:17:52 -05:00
committed by GitHub
parent e377876c2f
commit 14813462eb

View File

@@ -20,7 +20,11 @@
PassiveAI::PassiveAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
PossessedAI::PossessedAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
NullCreatureAI::NullCreatureAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
NullCreatureAI::NullCreatureAI(Creature* c) : CreatureAI(c)
{
me->SetReactState(REACT_PASSIVE);
me->SetIsCombatDisallowed(true);
}
int32 NullCreatureAI::Permissible(Creature const* creature)
{