Fix commands and starting to use nullptr instead of NULL
This commit is contained in:
@@ -35,8 +35,7 @@ public:
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{
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{ "cinematic", SEC_GAMEMASTER, false, &HandleDebugPlayCinematicCommand, "" },
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{ "movie", SEC_GAMEMASTER, false, &HandleDebugPlayMovieCommand, "" },
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{ "sound", SEC_GAMEMASTER, false, &HandleDebugPlaySoundCommand, "" },
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{ NULL, SEC_PLAYER, false, NULL, "" }
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{ "sound", SEC_GAMEMASTER, false, &HandleDebugPlaySoundCommand, "" }
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};
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static std::vector<ChatCommand> debugSendCommandTable =
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{
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@@ -50,8 +49,7 @@ public:
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{ "qinvalidmsg", SEC_ADMINISTRATOR, false, &HandleDebugSendQuestInvalidMsgCommand, "" },
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{ "sellerror", SEC_ADMINISTRATOR, false, &HandleDebugSendSellErrorCommand, "" },
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{ "setphaseshift", SEC_ADMINISTRATOR, false, &HandleDebugSendSetPhaseShiftCommand, "" },
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{ "spellfail", SEC_ADMINISTRATOR, false, &HandleDebugSendSpellFailCommand, "" },
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{ NULL, SEC_PLAYER, false, NULL, "" }
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{ "spellfail", SEC_ADMINISTRATOR, false, &HandleDebugSendSpellFailCommand, "" }
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};
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static std::vector<ChatCommand> debugCommandTable =
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{
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@@ -66,8 +64,8 @@ public:
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{ "getvalue", SEC_ADMINISTRATOR, false, &HandleDebugGetValueCommand, "" },
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{ "getitemvalue", SEC_ADMINISTRATOR, false, &HandleDebugGetItemValueCommand, "" },
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{ "Mod32Value", SEC_ADMINISTRATOR, false, &HandleDebugMod32ValueCommand, "" },
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{ "play", SEC_GAMEMASTER, false, NULL, "", debugPlayCommandTable },
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{ "send", SEC_ADMINISTRATOR, false, NULL, "", debugSendCommandTable },
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{ "play", SEC_GAMEMASTER, false, nullptr, "", debugPlayCommandTable },
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{ "send", SEC_ADMINISTRATOR, false, nullptr, "", debugSendCommandTable },
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{ "setaurastate", SEC_ADMINISTRATOR, false, &HandleDebugSetAuraStateCommand, "" },
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{ "setitemvalue", SEC_ADMINISTRATOR, false, &HandleDebugSetItemValueCommand, "" },
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{ "setvalue", SEC_ADMINISTRATOR, false, &HandleDebugSetValueCommand, "" },
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@@ -80,14 +78,13 @@ public:
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{ "areatriggers", SEC_ADMINISTRATOR, false, &HandleDebugAreaTriggersCommand, "" },
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{ "los", SEC_GAMEMASTER, false, &HandleDebugLoSCommand, "" },
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{ "moveflags", SEC_ADMINISTRATOR, false, &HandleDebugMoveflagsCommand, "" },
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{ "unitstate", SEC_ADMINISTRATOR, false, &HandleDebugUnitStateCommand, "" },
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{ NULL, SEC_PLAYER, false, NULL, "" }
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{ "unitstate", SEC_ADMINISTRATOR, false, &HandleDebugUnitStateCommand, "" }
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "debug", SEC_GAMEMASTER, true, NULL, "", debugCommandTable },
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{ "debug", SEC_GAMEMASTER, true, nullptr, "", debugCommandTable },
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{ "wpgps", SEC_ADMINISTRATOR, false, &HandleWPGPSCommand, "", },
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{ NULL, SEC_PLAYER, false, NULL, "", }
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{ nullptr, SEC_PLAYER, false, nullptr, "", }
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};
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return commandTable;
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}
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@@ -191,10 +188,10 @@ public:
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if (failNum == 0 && *result != '0')
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return false;
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char* fail1 = strtok(NULL, " ");
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char* fail1 = strtok(nullptr, " ");
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uint8 failArg1 = fail1 ? (uint8)atoi(fail1) : 0;
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char* fail2 = strtok(NULL, " ");
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char* fail2 = strtok(nullptr, " ");
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uint8 failArg2 = fail2 ? (uint8)atoi(fail2) : 0;
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WorldPacket data(SMSG_CAST_FAILED, 5);
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@@ -217,7 +214,7 @@ public:
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return false;
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InventoryResult msg = InventoryResult(atoi(args));
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handler->GetSession()->GetPlayer()->SendEquipError(msg, NULL, NULL);
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handler->GetSession()->GetPlayer()->SendEquipError(msg, nullptr, nullptr);
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return true;
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}
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@@ -244,7 +241,7 @@ public:
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static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, char const* /*args*/)
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{
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Unit* unit = handler->getSelectedUnit();
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Player* player = NULL;
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Player* player = nullptr;
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if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
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player = handler->GetSession()->GetPlayer();
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else
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@@ -415,7 +412,7 @@ public:
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static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, char const* args)
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{
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char* w = strtok((char*)args, " ");
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char* s = strtok(NULL, " ");
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char* s = strtok(nullptr, " ");
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if (!w || !s)
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return false;
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@@ -631,9 +628,9 @@ public:
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continue;
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}
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if (updateQueue[qp] == NULL)
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if (updateQueue[qp] == nullptr)
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{
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handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp);
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handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to nullptr in the queue!", item->GetSlot(), item->GetGUIDLow(), qp);
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error = true;
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continue;
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}
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@@ -699,9 +696,9 @@ public:
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continue;
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}
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if (updateQueue[qp] == NULL)
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if (updateQueue[qp] == nullptr)
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{
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handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
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handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to nullptr in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
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error = true;
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continue;
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}
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@@ -748,7 +745,7 @@ public:
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Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
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if (test == NULL)
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if (test == nullptr)
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{
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handler->PSendSysMessage("queue(" SIZEFMTD "): The bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have any item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow());
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error = true;
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@@ -869,7 +866,7 @@ public:
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if (!i)
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return false;
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char* j = strtok(NULL, " ");
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char* j = strtok(nullptr, " ");
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uint32 entry = (uint32)atoi(i);
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int8 seatId = j ? (int8)atoi(j) : -1;
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@@ -878,7 +875,7 @@ public:
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handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId);
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else
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{
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Creature* passenger = NULL;
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Creature* passenger = nullptr;
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Trinity::AllCreaturesOfEntryInRange check(handler->GetSession()->GetPlayer(), entry, 20.0f);
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Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(handler->GetSession()->GetPlayer(), passenger, check);
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handler->GetSession()->GetPlayer()->VisitNearbyObject(30.0f, searcher);
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@@ -897,7 +894,7 @@ public:
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return false;
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char* e = strtok((char*)args, " ");
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char* i = strtok(NULL, " ");
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char* i = strtok(nullptr, " ");
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if (!e)
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return false;
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@@ -963,7 +960,7 @@ public:
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return false;
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char* e = strtok((char*)args, " ");
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char* f = strtok(NULL, " ");
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char* f = strtok(nullptr, " ");
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if (!e || !f)
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return false;
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@@ -992,8 +989,8 @@ public:
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return false;
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char* e = strtok((char*)args, " ");
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char* f = strtok(NULL, " ");
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char* g = strtok(NULL, " ");
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char* f = strtok(nullptr, " ");
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char* g = strtok(nullptr, " ");
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if (!e || !f || !g)
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return false;
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@@ -1091,8 +1088,8 @@ public:
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return false;
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char* x = strtok((char*)args, " ");
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char* y = strtok(NULL, " ");
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char* z = strtok(NULL, " ");
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char* y = strtok(nullptr, " ");
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char* z = strtok(nullptr, " ");
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if (!x || !y)
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return false;
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@@ -1140,7 +1137,7 @@ public:
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return false;
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char* x = strtok((char*)args, " ");
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char* z = strtok(NULL, " ");
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char* z = strtok(nullptr, " ");
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if (!x)
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return false;
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@@ -1186,7 +1183,7 @@ public:
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return false;
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char* x = strtok((char*)args, " ");
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char* y = strtok(NULL, " ");
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char* y = strtok(nullptr, " ");
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if (!x || !y)
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return false;
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@@ -1241,7 +1238,7 @@ public:
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else if (updateIndex >= UNIT_END)
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return true;
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char* val = strtok(NULL, " ");
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char* val = strtok(nullptr, " ");
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if (!val)
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{
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value = unit->GetUInt32Value(updateIndex);
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@@ -1273,7 +1270,7 @@ public:
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}
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char* x = strtok((char*)args, " ");
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char* y = strtok(NULL, " ");
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char* y = strtok(nullptr, " ");
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if (!x || !y)
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return false;
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@@ -1307,7 +1304,7 @@ public:
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if (!mask1)
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return false;
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char* mask2 = strtok(NULL, " \n");
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char* mask2 = strtok(nullptr, " \n");
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uint32 moveFlags = (uint32)atoi(mask1);
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target->SetUnitMovementFlags(moveFlags);
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