fix(Core/Scripts): Fix Missile Barrage and Clearcasting proc with Arcane Missiles (#24958)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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@@ -10027,9 +10027,10 @@ bool Player::HasSpellModApplied(SpellModifier* mod, Spell* spell)
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void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
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{
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if (apply && m_spellModTakingSpell && m_spellModTakingSpell != spell)
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if (apply && m_spellModTakingSpell != nullptr)
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return;
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else if (!apply && m_spellModTakingSpell != spell)
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if (!apply && (!m_spellModTakingSpell || m_spellModTakingSpell != spell))
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return;
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m_spellModTakingSpell = apply ? spell : nullptr;
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