fix(Scripts/Naxx): Fix Heigan evading and regenerating HP at end of Phase 2 (#25223)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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@@ -159,13 +159,13 @@ struct boss_heigan : public BossAI
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void UpdateAI(uint32 diff) override
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void UpdateAI(uint32 diff) override
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{
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{
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if (!UpdateVictim())
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if (!UpdateVictim())
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{
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return;
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return;
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}
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_eruptionScheduler.Update(diff);
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_eruptionScheduler.Update(diff);
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BossAI::UpdateAI(diff);
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scheduler.Update(diff);
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DoMeleeAttackIfReady();
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}
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}
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void CheckSafetyDance()
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void CheckSafetyDance()
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