fix(Scripts/Pet): prevent recursive EnterEvadeMode in snake trap AI (#25217)
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -68,14 +68,13 @@ struct npc_pet_hunter_snake_trap : public ScriptedAI
|
||||
void EnterEvadeMode(EvadeReason /*why*/) override
|
||||
{
|
||||
// _EnterEvadeMode();
|
||||
me->AddUnitState(UNIT_STATE_EVADE);
|
||||
me->GetThreatMgr().ClearAllThreat();
|
||||
me->CombatStop(true);
|
||||
me->LoadCreaturesAddon(true);
|
||||
me->SetLootRecipient(nullptr);
|
||||
me->ResetPlayerDamageReq();
|
||||
me->ClearLastLeashExtensionTimePtr();
|
||||
|
||||
me->AddUnitState(UNIT_STATE_EVADE);
|
||||
me->GetMotionMaster()->MoveTargetedHome();
|
||||
|
||||
Reset();
|
||||
|
||||
Reference in New Issue
Block a user