fix(Core/Transports): Improve static transport visibility (#22660)
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@@ -1645,10 +1645,7 @@ template <>
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inline void UpdateVisibilityOf_helper(Player* player, GameObject* target,
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std::vector<Unit*>& /*v*/)
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{
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// @HACK: This is to prevent objects like deeprun tram from disappearing
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// when player moves far from its spawn point while riding it
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if ((target->GetGOInfo()->type != GAMEOBJECT_TYPE_TRANSPORT))
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player->GetObjectVisibilityContainer().LinkWorldObjectVisibility(target);
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player->GetObjectVisibilityContainer().LinkWorldObjectVisibility(target);
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}
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template <>
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