fix(Core/Transports): Improve static transport visibility (#22660)

This commit is contained in:
Takenbacon
2025-08-10 12:15:55 -07:00
committed by GitHub
parent ba1fcf2424
commit 2485ff7f5f
9 changed files with 92 additions and 55 deletions

View File

@@ -1645,10 +1645,7 @@ template <>
inline void UpdateVisibilityOf_helper(Player* player, GameObject* target,
std::vector<Unit*>& /*v*/)
{
// @HACK: This is to prevent objects like deeprun tram from disappearing
// when player moves far from its spawn point while riding it
if ((target->GetGOInfo()->type != GAMEOBJECT_TYPE_TRANSPORT))
player->GetObjectVisibilityContainer().LinkWorldObjectVisibility(target);
player->GetObjectVisibilityContainer().LinkWorldObjectVisibility(target);
}
template <>