From 295507c9cec83af5148cb45783493b6340e6a52a Mon Sep 17 00:00:00 2001 From: blinkysc <37940565+blinkysc@users.noreply.github.com> Date: Sun, 29 Mar 2026 04:27:47 -0500 Subject: [PATCH] fix(Core/Movement): resume waypoint movement after casting interruption (#25269) Co-authored-by: blinkysc --- .../Movement/MovementGenerators/WaypointMovementGenerator.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 272a1f823f..c40d5a0d02 100644 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -367,6 +367,7 @@ bool WaypointMovementGenerator::DoUpdate(Creature* creature, uint32 di creature->StopMoving(); _lastSplineId = 0; _smoothSplineLaunched = false; + _hasBeenStalled = true; } // Set home position to current position.