fix(Scripts/Pet): Port TrinityCore snake trap AI to use CombatManager (#25232)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: Treeston <treeston.mmoc@gmail.com>
This commit is contained in:
@@ -20,12 +20,15 @@
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* Scriptnames of files in this file should be prefixed with "npc_pet_hun_".
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*/
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#include "CombatManager.h"
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#include "Containers.h"
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#include "CreatureScript.h"
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#include "PetDefines.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "TemporarySummon.h"
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enum HunterSpells
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{
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@@ -50,99 +53,94 @@ enum PetSpellsMisc
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struct npc_pet_hunter_snake_trap : public ScriptedAI
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{
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npc_pet_hunter_snake_trap(Creature* creature) : ScriptedAI(creature) { _init = false; }
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npc_pet_hunter_snake_trap(Creature* creature) : ScriptedAI(creature), _isViper(false), _spellTimer(0) { }
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void Reset() override
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void JustEngagedWith(Unit* /*who*/) override { }
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void InitializeAI() override
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{
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_spellTimer = urand(1500, 3000);
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_isViper = me->GetEntry() == NPC_VIPER;
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// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
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if (!me->GetVictim())
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if (Unit* tgt = me->SelectNearestTarget(10.0f))
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{
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me->AddThreat(tgt, 100000.0f);
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AttackStart(tgt);
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}
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me->SetMaxHealth(uint32(107 * (me->GetLevel() - 40) * 0.025f));
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// Add delta to make them not all hit the same time
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me->SetAttackTime(BASE_ATTACK, me->GetAttackTime(BASE_ATTACK) + urandms(0, 6));
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if (!_isViper && !me->HasAura(SPELL_HUNTER_DEADLY_POISON_PASSIVE))
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DoCast(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
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// Glyph of Snake Trap — apply AoE damage reduction scaling
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if (Unit* owner = me->GetOwner())
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if (owner->GetAuraEffectDummy(SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP))
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me->CastSpell(me, SPELL_HUNTER_PET_SCALING, true);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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// _EnterEvadeMode();
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me->AddUnitState(UNIT_STATE_EVADE);
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->LoadCreaturesAddon(true);
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me->SetLootRecipient(nullptr);
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me->ResetPlayerDamageReq();
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me->ClearLastLeashExtensionTimePtr();
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me->GetMotionMaster()->MoveTargetedHome();
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Reset();
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}
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//Redefined for random target selection:
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void MoveInLineOfSight(Unit* who) override
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{
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if (!me->GetVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
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{
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if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
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return;
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if (me->IsWithinDistInMap(who, 10.0f))
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{
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me->AddThreat(who, 100000.0f);
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AttackStart(who);
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}
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}
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}
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// Redefined for random target selection:
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void MoveInLineOfSight(Unit* /*who*/) override { }
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void UpdateAI(uint32 diff) override
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{
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if (me->GetVictim() && me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
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{
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me->GetThreatMgr().ClearFixate();
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me->InterruptNonMeleeSpells(false);
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me->AttackStop();
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return;
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}
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if (me->IsSummon() && !me->GetThreatMgr().GetFixateTarget())
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{
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Unit* summoner = me->ToTempSummon()->GetSummonerUnit();
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if (summoner)
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{
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std::vector<Unit*> targets;
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auto addTargetIfValid = [this, &targets, summoner](CombatReference* ref) mutable
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{
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Unit* enemy = ref->GetOther(summoner);
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if (!enemy->HasBreakableByDamageCrowdControlAura(me) && me->CanCreatureAttack(enemy) && me->IsWithinDistInMap(enemy, me->GetAttackDistance(enemy)))
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targets.push_back(enemy);
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};
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for (auto const& [guid, ref] : summoner->GetCombatManager().GetPvPCombatRefs())
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addTargetIfValid(ref);
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if (targets.empty())
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for (auto const& [guid, ref] : summoner->GetCombatManager().GetPvECombatRefs())
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addTargetIfValid(ref);
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for (Unit* target : targets)
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me->EngageWithTarget(target);
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if (!targets.empty())
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{
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Unit* target = Acore::Containers::SelectRandomContainerElement(targets);
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me->GetThreatMgr().FixateTarget(target);
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}
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}
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}
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if (!UpdateVictim())
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return;
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if (me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
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// Viper
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if (_isViper)
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{
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me->InterruptNonMeleeSpells(false);
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return;
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}
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if (_spellTimer <= diff)
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{
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if (!urand(0, 2)) // 33% chance to cast
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DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
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if (!_init)
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{
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_init = true;
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uint32 health = uint32(107 * (me->GetLevel() - 40) * 0.025f);
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me->SetCreateHealth(health);
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me->SetStatFlatModifier(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
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me->SetMaxHealth(health);
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//Add delta to make them not all hit the same time
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uint32 delta = urand(0, 700);
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me->SetAttackTime(BASE_ATTACK, me->GetAttackTime(BASE_ATTACK) + delta);
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if (me->GetEntry() == NPC_VENOMOUS_SNAKE)
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DoCastSelf(SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
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// Glyph of Snake Trap
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if (Unit* owner = me->GetOwner())
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if (owner->GetAuraEffectDummy(SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP))
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me->CastSpell(me, SPELL_HUNTER_PET_SCALING, true);
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}
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_spellTimer += diff;
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if (_spellTimer >= 3000)
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{
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if (urand(0, 2) == 0) // 33% chance to cast
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DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
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_spellTimer = 0;
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_spellTimer = 3000;
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}
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else
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_spellTimer -= diff;
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}
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DoMeleeAttackIfReady();
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}
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private:
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bool _init;
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bool _isViper;
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uint32 _spellTimer;
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};
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