Merge branch 'master' into maexxna
This commit is contained in:
@@ -40,7 +40,7 @@ void BattlegroundBE::StartingEventOpenDoors()
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DoorOpen(i);
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for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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SpawnBGObject(i, 90);
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}
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bool BattlegroundBE::HandlePlayerUnderMap(Player* player)
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@@ -103,7 +103,7 @@ void BattlegroundDS::StartingEventOpenDoors()
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DoorOpen(i);
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for (uint32 i = BG_DS_OBJECT_BUFF_1; i <= BG_DS_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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SpawnBGObject(i, 90);
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_events.ScheduleEvent(BG_DS_EVENT_WATERFALL_WARNING, BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX);
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//for (uint8 i = 0; i < BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT; ++i)
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@@ -33,7 +33,7 @@ enum BG_EY_Events
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enum BG_EY_Timers
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{
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BG_EY_FLAG_RESPAWN_TIME = 20 * IN_MILLISECONDS,
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BG_EY_FLAG_RESPAWN_TIME = 10 * IN_MILLISECONDS,
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BG_EY_FLAG_ON_GROUND_TIME = 10 * IN_MILLISECONDS,
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BG_EY_FPOINTS_CHECK_TIME = 2 * IN_MILLISECONDS,
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BG_EY_FPOINTS_TICK_TIME = 1 * IN_MILLISECONDS
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@@ -36,7 +36,7 @@ void BattlegroundNA::StartingEventOpenDoors()
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DoorOpen(i);
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for (uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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SpawnBGObject(i, 90);
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}
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bool BattlegroundNA::HandlePlayerUnderMap(Player* player)
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@@ -37,7 +37,7 @@ void BattlegroundRL::StartingEventOpenDoors()
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DoorOpen(i);
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for (uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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SpawnBGObject(i, 90);
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}
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bool BattlegroundRL::HandlePlayerUnderMap(Player* player)
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@@ -406,7 +406,7 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u
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}
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}
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LastUsedScriptID = GetGOInfo()->ScriptId;
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LastUsedScriptID = GetScriptId();
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AIM_Initialize();
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if (uint32 linkedEntry = GetGOInfo()->GetLinkedGameObjectEntry())
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@@ -1140,6 +1140,7 @@ bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, boo
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GOState go_state = data->go_state;
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uint32 artKit = data->artKit;
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m_goData = data;
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m_spawnId = spawnId;
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if (!Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, phaseMask, x, y, z, ang, data->rotation, animprogress, go_state, artKit))
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@@ -1175,8 +1176,6 @@ bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, boo
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m_respawnTime = 0;
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}
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m_goData = data;
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if (addToMap && !GetMap()->AddToMap(this))
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return false;
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@@ -91,14 +91,23 @@ bool ChaseMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
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Unit* target = i_target.getTarget();
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bool const mutualChase = IsMutualChase(owner, target);
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bool mutualChase = IsMutualChase(owner, target);
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bool const mutualTarget = target->GetVictim() == owner;
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float const chaseRange = GetChaseRange(owner, target);
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float const meleeRange = owner->GetMeleeRange(target);
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float const minTarget = (_range ? _range->MinTolerance : 0.0f) + chaseRange;
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float const maxRange = _range ? _range->MaxRange + chaseRange : owner->GetMeleeRange(target); // melee range already includes hitboxes
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float const maxRange = _range ? _range->MaxRange + chaseRange : meleeRange; // melee range already includes hitboxes
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float const maxTarget = _range ? _range->MaxTolerance + chaseRange : CONTACT_DISTANCE + chaseRange;
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Optional<ChaseAngle> angle = mutualChase ? Optional<ChaseAngle>() : _angle;
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// Prevent almost infinite spinning of mutual targets.
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if (angle && !mutualChase && _mutualChase && mutualTarget && chaseRange < meleeRange)
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{
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angle = Optional<ChaseAngle>();
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mutualChase = true;
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}
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// periodically check if we're already in the expected range...
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i_recheckDistance.Update(time_diff);
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if (i_recheckDistance.Passed())
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@@ -136,7 +136,7 @@ void ScriptMgr::OnPlayerReputationRankChange(Player* player, uint32 factionID, R
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void ScriptMgr::OnPlayerLearnSpell(Player* player, uint32 spellID)
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{
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CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_PLAYER_LEARN_TALENTS, script->OnLearnSpell(player, spellID));
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CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_LEARN_SPELL, script->OnLearnSpell(player, spellID));
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}
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void ScriptMgr::OnPlayerForgotSpell(Player* player, uint32 spellID)
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@@ -211,7 +211,7 @@ void ScriptMgr::OnBeforePlayerUpdate(Player* player, uint32 p_time)
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void ScriptMgr::OnPlayerUpdate(Player* player, uint32 p_time)
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{
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CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_BEFORE_UPDATE, script->OnUpdate(player, p_time));
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CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_UPDATE, script->OnUpdate(player, p_time));
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}
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void ScriptMgr::OnPlayerLogin(Player* player)
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@@ -467,7 +467,7 @@ struct npc_echo_of_medivh : public ScriptedAI
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break;
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}
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if (newRow < MAX_ROW && newCol < MAX_COL && newRow >= 0 && newCol >= 0)
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if (newRow < MAX_ROW && newCol < MAX_COL)
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if (Creature* targetPiece = ObjectAccessor::GetCreature(*me, _boards[newRow][newCol].pieceGUID))
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if (!IsFriendly(piece, targetPiece))
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return targetPiece;
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