fix(Core/Movement): Clear CanNotReachTarget when chase spline finishes (#25235)
Co-authored-by: ccrs <ccrs@users.noreply.github.com> Co-authored-by: TrinityCore <TrinityCore@noreply.github.com>
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@@ -259,12 +259,7 @@ bool ChaseMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
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owner->SetInFront(target);
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if (cOwner)
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{
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if (cOwner->IsWithinMeleeRange(target))
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cOwner->SetCannotReachTarget();
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else
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cOwner->SetCannotReachTarget(target->GetGUID());
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}
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MovementInform(owner);
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}
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