fix(Core/Scripts): use DespawnOrUnsummon respawn parameter (#25457)
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -176,11 +176,7 @@ public:
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case VEHICLE_ARGENT_WARHORSE:
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case VEHICLE_ARGENT_WARHORSE:
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case VEHICLE_ARGENT_BATTLEWORG:
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case VEHICLE_ARGENT_BATTLEWORG:
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if (InstanceProgress < INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED && m_auiEncounter[0] == NOT_STARTED)
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if (InstanceProgress < INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED && m_auiEncounter[0] == NOT_STARTED)
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{
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creature->DespawnOrUnsummon();
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creature->SetRespawnTime(3);
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VehicleList.push_back(creature->GetGUID());
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VehicleList.push_back(creature->GetGUID());
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}
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else
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else
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creature->DespawnOrUnsummon();
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creature->DespawnOrUnsummon();
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break;
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break;
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@@ -301,6 +297,7 @@ public:
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switch (InstanceProgress)
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switch (InstanceProgress)
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{
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{
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case INSTANCE_PROGRESS_INITIAL:
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case INSTANCE_PROGRESS_INITIAL:
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break;
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case INSTANCE_PROGRESS_GRAND_CHAMPIONS_REACHED_DEST:
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case INSTANCE_PROGRESS_GRAND_CHAMPIONS_REACHED_DEST:
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case INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_1:
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case INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_1:
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case INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_2:
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case INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_2:
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@@ -309,10 +306,8 @@ public:
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{
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{
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for (ObjectGuid const& guid : VehicleList)
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for (ObjectGuid const& guid : VehicleList)
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if (Creature* veh = instance->GetCreature(guid))
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if (Creature* veh = instance->GetCreature(guid))
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{
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veh->DespawnOrUnsummon(0ms, 3s);
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veh->DespawnOrUnsummon();
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VehicleList.clear();
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veh->SetRespawnTime(3);
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}
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for( uint8 i = 0; i < 3; ++i )
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for( uint8 i = 0; i < 3; ++i )
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{
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{
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for( uint8 j = 0; j < 3; ++j )
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for( uint8 j = 0; j < 3; ++j )
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@@ -327,11 +322,9 @@ public:
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}
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}
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if (Creature* c = instance->GetCreature(NPC_AnnouncerGUID))
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if (Creature* c = instance->GetCreature(NPC_AnnouncerGUID))
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{
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{
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c->DespawnOrUnsummon();
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c->SetHomePosition(748.309f, 619.488f, 411.172f, 4.71239f);
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c->SetHomePosition(748.309f, 619.488f, 411.172f, 4.71239f);
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c->SetPosition(748.309f, 619.488f, 411.172f, 4.71239f);
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c->SetRespawnTime(3);
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c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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c->DespawnOrUnsummon(0ms, 3s);
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}
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}
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InstanceProgress = INSTANCE_PROGRESS_INITIAL;
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InstanceProgress = INSTANCE_PROGRESS_INITIAL;
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}
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}
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@@ -340,10 +333,7 @@ public:
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{
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{
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if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
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if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
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{
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{
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announcer->DespawnOrUnsummon();
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announcer->SetHomePosition(735.81f, 661.92f, 412.39f, 4.714f);
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announcer->SetHomePosition(735.81f, 661.92f, 412.39f, 4.714f);
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announcer->SetPosition(735.81f, 661.92f, 412.39f, 4.714f);
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announcer->SetRespawnTime(3);
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announcer->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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announcer->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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for( uint8 i = 0; i < 3; ++i )
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for( uint8 i = 0; i < 3; ++i )
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@@ -376,6 +366,7 @@ public:
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break;
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break;
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}
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}
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}
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}
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announcer->DespawnOrUnsummon(0ms, 3s);
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}
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}
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}
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}
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break;
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break;
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@@ -398,11 +389,9 @@ public:
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NPC_ArgentChampionGUID.Clear();
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NPC_ArgentChampionGUID.Clear();
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if (Creature* c = instance->GetCreature(NPC_AnnouncerGUID))
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if (Creature* c = instance->GetCreature(NPC_AnnouncerGUID))
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{
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{
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c->DespawnOrUnsummon();
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c->SetHomePosition(743.14f, 628.77f, 411.2f, 4.71239f);
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c->SetHomePosition(743.14f, 628.77f, 411.2f, 4.71239f);
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c->SetPosition(743.14f, 628.77f, 411.2f, 4.71239f);
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c->SetRespawnTime(3);
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c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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c->DespawnOrUnsummon(0ms, 3s);
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}
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}
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NPC_MemoryEntry = 0;
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NPC_MemoryEntry = 0;
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InstanceProgress = INSTANCE_PROGRESS_CHAMPIONS_DEAD;
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InstanceProgress = INSTANCE_PROGRESS_CHAMPIONS_DEAD;
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@@ -422,11 +411,9 @@ public:
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NPC_BlackKnightGUID.Clear();
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NPC_BlackKnightGUID.Clear();
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if (Creature* c = instance->GetCreature(NPC_AnnouncerGUID))
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if (Creature* c = instance->GetCreature(NPC_AnnouncerGUID))
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{
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{
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c->DespawnOrUnsummon();
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c->SetHomePosition(743.14f, 628.77f, 411.2f, 4.71239f);
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c->SetHomePosition(743.14f, 628.77f, 411.2f, 4.71239f);
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c->SetPosition(743.14f, 628.77f, 411.2f, 4.71239f);
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c->SetRespawnTime(3);
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c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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c->DespawnOrUnsummon(0ms, 3s);
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}
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}
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InstanceProgress = INSTANCE_PROGRESS_ARGENT_CHALLENGE_DIED;
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InstanceProgress = INSTANCE_PROGRESS_ARGENT_CHALLENGE_DIED;
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}
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}
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@@ -172,8 +172,7 @@ public:
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if (Creature* sinclari = GetCreature(DATA_SINCLARI))
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if (Creature* sinclari = GetCreature(DATA_SINCLARI))
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{
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{
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sinclari->AI()->Talk(SAY_SINCLARI_COMPLETE);
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sinclari->AI()->Talk(SAY_SINCLARI_COMPLETE);
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sinclari->DespawnOrUnsummon();
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sinclari->DespawnOrUnsummon(0ms, 3s);
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sinclari->SetRespawnTime(3);
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}
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}
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}
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}
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else if (state == FAIL || state == NOT_STARTED)
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else if (state == FAIL || state == NOT_STARTED)
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