refactor(Core/Script): Rename Creature_SelectLevel to OnCreatureSelectLevel for clarity (#22750)
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@@ -572,7 +572,7 @@ public: /* AllCreatureScript */
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//listener function (OnAllCreatureUpdate) is called by OnCreatureUpdate
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//void OnAllCreatureUpdate(Creature* creature, uint32 diff);
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void OnBeforeCreatureSelectLevel(const CreatureTemplate* cinfo, Creature* creature, uint8& level);
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void Creature_SelectLevel(const CreatureTemplate* cinfo, Creature* creature);
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void OnCreatureSelectLevel(const CreatureTemplate* cinfo, Creature* creature);
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void OnCreatureSaveToDB(Creature* creature);
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public: /* AllGameobjectScript */
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