fix(Core/Movement): add creature formation movement generator (#25030)
Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Rocco Silipo <108557877+Rorschach91@users.noreply.github.com>
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28
src/server/game/Movement/AbstractFollower.cpp
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28
src/server/game/Movement/AbstractFollower.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AbstractFollower.h"
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#include "Unit.h"
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void AbstractFollower::SetTarget(Unit* unit)
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{
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if (unit == GetTarget())
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return;
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i_target.link(unit, this);
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_target = i_target.getTarget();
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}
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