fix(Core/Movement): add creature formation movement generator (#25030)

Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Rocco Silipo <108557877+Rorschach91@users.noreply.github.com>
This commit is contained in:
sogladev
2026-03-08 17:41:42 +01:00
committed by GitHub
parent 04fbeec3c2
commit 4f3e5ca591
19 changed files with 402 additions and 86 deletions

View File

@@ -0,0 +1,28 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AbstractFollower.h"
#include "Unit.h"
void AbstractFollower::SetTarget(Unit* unit)
{
if (unit == GetTarget())
return;
i_target.link(unit, this);
_target = i_target.getTarget();
}