refactor(Core/Object): adds consistency in the use of type object check (#19671)
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@@ -325,7 +325,7 @@ namespace DisableMgr
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uint8 spellFlags = itr->second.flags;
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if (unit)
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{
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if ((spellFlags & SPELL_DISABLE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
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if ((spellFlags & SPELL_DISABLE_PLAYER && unit->IsPlayer()) ||
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(unit->GetTypeId() == TYPEID_UNIT && ((unit->IsPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE)))
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{
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if (spellFlags & SPELL_DISABLE_MAP)
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