fix(Core/Taxi): Use original team for flight path lookups (#25165)
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -7160,6 +7160,11 @@ void ObjectMgr::LoadAreaTriggerScripts()
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LOG_INFO("server.loading", " ");
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}
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uint32 ObjectMgr::GetNearestTaxiNode(WorldLocation const& loc, uint32 teamId)
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{
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return GetNearestTaxiNode(loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetMapId(), teamId);
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}
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uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 teamId)
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{
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bool found = false;
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