feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)
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@@ -571,7 +571,7 @@ GameObject* ChatHandler::GetNearbyGameObject() const
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GameObject* obj = nullptr;
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Acore::NearestGameObjectCheck check(*pl);
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Acore::GameObjectLastSearcher<Acore::NearestGameObjectCheck> searcher(pl, obj, check);
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Cell::VisitGridObjects(pl, searcher, SIZE_OF_GRIDS);
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Cell::VisitObjects(pl, searcher, SIZE_OF_GRIDS);
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return obj;
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}
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