fix(Scripts/HellfirePeninsula): Another null check (#25497)

This commit is contained in:
Andrew
2026-04-18 07:52:09 -03:00
committed by GitHub
parent 1831e2a5a9
commit 7787407477

View File

@@ -589,9 +589,7 @@ public:
for (Creature* whelp : creatureList) for (Creature* whelp : creatureList)
{ {
if (whelp && whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE) if (whelp && whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE)
{
whelp->GetMotionMaster()->MovePoint(0, me->GetNearPosition(4.0f, whelp->GetOrientation())); whelp->GetMotionMaster()->MovePoint(0, me->GetNearPosition(4.0f, whelp->GetOrientation()));
}
} }
} }
} }
@@ -600,10 +598,8 @@ public:
{ {
for (Creature* whelp : creatureList) for (Creature* whelp : creatureList)
{ {
if (whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE) if (whelp && whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE)
{
whelp->GetMotionMaster()->MoveTargetedHome(); whelp->GetMotionMaster()->MoveTargetedHome();
}
} }
} }
} }