fix(Core/Creature): Fire JustRespawned for non-compat spawns (#25482)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: Treeston <treeston.mmoc@gmail.com>
This commit is contained in:
blinkysc
2026-04-17 09:28:52 -05:00
committed by GitHub
parent 589784baa0
commit 7cc967adc4
2 changed files with 9 additions and 4 deletions

View File

@@ -0,0 +1,5 @@
-- Onslaught Knight (27206): Add On Evade -> Despawn
-- Prevents ejected riders from piling up when warhorses respawn
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 27206) AND (`source_type` = 0) AND (`id` IN (2));
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(27206, 0, 2, 0, 7, 0, 100, 512, 0, 0, 0, 0, 0, 0, 41, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Onslaught Knight - On Evade - Despawn Instant');