feat(Core/Time): Implement saparated manager for game time (#8630)
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@@ -19,6 +19,7 @@
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#include "Battleground.h"
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#include "BattlegroundMgr.h"
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "GroupMgr.h"
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#include "InstanceSaveMgr.h"
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#include "LFG.h"
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@@ -2410,3 +2411,14 @@ void Group::ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply)
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else
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slot->flags &= ~flag;
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}
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uint32 Group::GetDifficultyChangePreventionTime() const
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{
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return _difficultyChangePreventionTime > GameTime::GetGameTime().count() ? _difficultyChangePreventionTime - GameTime::GetGameTime().count() : 0;
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}
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void Group::SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
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{
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_difficultyChangePreventionTime = GameTime::GetGameTime().count() + MINUTE;
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_difficultyChangePreventionType = type;
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}
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