From 973954c7955169314ad45e43583fccf139e06e6f Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Wed, 25 Mar 2026 03:30:13 -0300 Subject: [PATCH] fix(Scripts/Gundrak): Fix Drakkari Colossus not activating when Living Mojo is attacked (#25214) Co-authored-by: Claude Opus 4.6 --- .../Northrend/Gundrak/boss_drakkari_colossus.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp index 7cb576a4a8..2b7fd98055 100644 --- a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp @@ -363,7 +363,7 @@ public: ScriptedAI::MoveInLineOfSight(who); } - void AttackStart(Unit* who) override + void JustEngagedWith(Unit* who) override { if (me->ToTempSummon()) { @@ -373,6 +373,14 @@ public: return; } + ScriptedAI::JustEngagedWith(who); + } + + void AttackStart(Unit* who) override + { + if (me->ToTempSummon()) + return; + ScriptedAI::AttackStart(who); }