refactor(Core/Combat): Port TrinityCore heap-based threat system (#24715)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: Treeston <treeston.mmoc@gmail.com>
Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
blinkysc
2026-03-18 13:36:59 -05:00
committed by GitHub
parent c80a0f1fad
commit 984baa92dd
101 changed files with 7045 additions and 2659 deletions

View File

@@ -135,8 +135,8 @@ void WorldSession::HandleMoveWorldportAck()
_player->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
}
if (!_player->getHostileRefMgr().IsEmpty())
_player->getHostileRefMgr().deleteReferences(true); // pussywizard: multithreading crashfix
if (_player->GetThreatMgr().IsThreateningAnyone())
_player->GetThreatMgr().RemoveMeFromThreatLists(); // pussywizard: multithreading crashfix
CellCoord pair(Acore::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()));
Cell cell(pair);