fix(DB/Gameobject): Recalculate quaternion rotation values from orientation (#24617)
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@@ -479,7 +479,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
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// 0x200
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if (flags & UPDATEFLAG_ROTATION)
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{
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*data << int64(ToGameObject()->GetPackedLocalRotation());
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*data << int64(ToGameObject()->GetPackedWorldRotation());
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}
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}
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