refactor(Core): SendDirectMessage (#23230)

This commit is contained in:
天鹭
2025-10-31 01:21:26 +08:00
committed by GitHub
parent b737fc8b59
commit a1c8e0f221
57 changed files with 236 additions and 236 deletions

View File

@@ -265,7 +265,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
{
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
member->SendDirectMessage(&data);
});
return;
@@ -283,10 +283,10 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
// send status packet
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member->AddBattlegroundQueueId(bgQueueTypeId), STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
member->GetSession()->SendPacket(&data);
member->SendDirectMessage(&data);
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
member->SendDirectMessage(&data);
sScriptMgr->OnPlayerJoinBG(member);
});
@@ -879,7 +879,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
if (err <= 0)
{
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
member->SendDirectMessage(&data);
continue;
}
@@ -887,10 +887,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
// send status packet
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL, isRated);
member->GetSession()->SendPacket(&data);
member->SendDirectMessage(&data);
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
member->SendDirectMessage(&data);
LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue type {} bg type {}: {}, NAME {}", bgQueueTypeId, bgTypeId, member->GetGUID().ToString(), member->GetName());