refactor(Core): SendDirectMessage (#23230)
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@@ -265,7 +265,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
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{
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WorldPacket data;
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sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
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member->GetSession()->SendPacket(&data);
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member->SendDirectMessage(&data);
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});
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return;
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@@ -283,10 +283,10 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
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// send status packet
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member->AddBattlegroundQueueId(bgQueueTypeId), STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
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member->GetSession()->SendPacket(&data);
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member->SendDirectMessage(&data);
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sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
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member->GetSession()->SendPacket(&data);
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member->SendDirectMessage(&data);
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sScriptMgr->OnPlayerJoinBG(member);
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});
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@@ -879,7 +879,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
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if (err <= 0)
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{
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sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
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member->GetSession()->SendPacket(&data);
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member->SendDirectMessage(&data);
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continue;
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}
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@@ -887,10 +887,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
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// send status packet
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL, isRated);
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member->GetSession()->SendPacket(&data);
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member->SendDirectMessage(&data);
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sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
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member->GetSession()->SendPacket(&data);
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member->SendDirectMessage(&data);
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LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue type {} bg type {}: {}, NAME {}", bgQueueTypeId, bgTypeId, member->GetGUID().ToString(), member->GetName());
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