refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -171,11 +171,11 @@ void HostileReference::updateOnlineStatus()
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// target is no player or not gamemaster
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// target is not in flight
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if (isValid()
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&& (getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->IsGameMaster())
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&& !getTarget()->IsInFlight()
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&& getTarget()->IsInMap(GetSourceUnit())
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&& getTarget()->InSamePhase(GetSourceUnit())
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)
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&& (getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->IsGameMaster())
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&& !getTarget()->IsInFlight()
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&& getTarget()->IsInMap(GetSourceUnit())
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&& getTarget()->InSamePhase(GetSourceUnit())
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)
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{
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Creature* creature = GetSourceUnit()->ToCreature();
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online = getTarget()->isInAccessiblePlaceFor(creature);
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@@ -247,7 +247,7 @@ HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim) const
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uint64 const guid = victim->GetGUID();
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for (ThreatContainer::StorageType::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
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{
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HostileReference *ref = (*i);
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HostileReference* ref = (*i);
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if (ref && ref->getUnitGuid() == guid)
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return ref;
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}
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@@ -438,7 +438,7 @@ void ThreatManager::_addThreat(Unit* victim, float threat)
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if (!ref) // there was no ref => create a new one
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{
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// threat has to be 0 here
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// threat has to be 0 here
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HostileReference* hostileRef = new HostileReference(victim, this, 0);
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iThreatContainer.addReference(hostileRef);
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hostileRef->addThreat(threat); // now we add the real threat
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@@ -535,8 +535,8 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
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switch (threatRefStatusChangeEvent->getType())
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{
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case UEV_THREAT_REF_THREAT_CHANGE:
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if ((getCurrentVictim() == hostilRef && threatRefStatusChangeEvent->getFValue()<0.0f) ||
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(getCurrentVictim() != hostilRef && threatRefStatusChangeEvent->getFValue()>0.0f))
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if ((getCurrentVictim() == hostilRef && threatRefStatusChangeEvent->getFValue() < 0.0f) ||
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(getCurrentVictim() != hostilRef && threatRefStatusChangeEvent->getFValue() > 0.0f))
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setDirty(true); // the order in the threat list might have changed
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break;
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case UEV_THREAT_REF_ONLINE_STATUS:
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@@ -594,7 +594,7 @@ bool ThreatManager::isNeedUpdateToClient(uint32 time)
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// Reset all aggro without modifying the threatlist.
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void ThreatManager::resetAllAggro()
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{
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ThreatContainer::StorageType &threatList = iThreatContainer.iThreatList;
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ThreatContainer::StorageType& threatList = iThreatContainer.iThreatList;
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if (threatList.empty())
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return;
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