diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp index 62b278b9c9..36ed177442 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp +++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp @@ -131,12 +131,6 @@ inline void CreatureUnitRelocationWorker(Creature* c, Unit* u) return; } - // Prevents AI reaction when immunity flags are active - if (c->IsImmuneToNPC()) - { - return; - } - if (!c->HasUnitState(UNIT_STATE_SIGHTLESS)) { if (c->IsAIEnabled && c->CanSeeOrDetect(u, false, true))