fix(Core/Spell): spell immunity system and new separate immunities table (#24956)

Co-authored-by: ariel- <ariel-@users.noreply.github.com>
Co-authored-by: Keader <keader.android@gmail.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
This commit is contained in:
sogladev
2026-03-22 23:36:35 +01:00
committed by GitHub
parent 0e0ff86e3e
commit a90570a2de
26 changed files with 1655 additions and 914 deletions

View File

@@ -522,18 +522,18 @@ void ObjectMgr::LoadCreatureTemplates()
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, subname, IconName, "
// 9 10 11 12 13 14 15 16 17 18 19 20 21 22
"gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, speed_swim, speed_flight, detection_range, scale, `rank`, dmgschool, "
// 23 24 25 26 27 28 29 30 31 32
// 9 10 11 12 13 14 15 16 17 18 19 20 21
"gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, speed_swim, speed_flight, detection_range, `rank`, dmgschool, "
// 22 23 24 25 26 27 28 29 30 31
"DamageModifier, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, "
// 33 34 35 36 37
// 32 33 34 35 36
"type, type_flags, lootid, pickpocketloot, skinloot, "
// 38 39 40 41 42 43 44 45 46 47
// 37 38 39 40 41 42 43 44 45 46
"PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, "
// 48 49 50 51 52 53 54 55 56 57 58 59
"ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, "
// 60 61 62
"spell_school_immune_mask, flags_extra, ScriptName "
// 47 48 49 50 51 52 53 54 55 56 57
"ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, "
// 58 59 60
"CreatureImmunitiesId, flags_extra, ScriptName "
"FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId ORDER BY entry DESC;");
if (!result)
@@ -619,24 +619,23 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields, bool triggerHook)
creatureTemplate.speed_swim = fields[17].Get<float>();
creatureTemplate.speed_flight = fields[18].Get<float>();
creatureTemplate.detection_range = fields[19].Get<float>();
creatureTemplate.scale = fields[20].Get<float>();
creatureTemplate.rank = uint32(fields[21].Get<uint8>());
creatureTemplate.dmgschool = uint32(fields[22].Get<int8>());
creatureTemplate.DamageModifier = fields[23].Get<float>();
creatureTemplate.BaseAttackTime = fields[24].Get<uint32>();
creatureTemplate.RangeAttackTime = fields[25].Get<uint32>();
creatureTemplate.BaseVariance = fields[26].Get<float>();
creatureTemplate.RangeVariance = fields[27].Get<float>();
creatureTemplate.unit_class = uint32(fields[28].Get<uint8>());
creatureTemplate.unit_flags = fields[29].Get<uint32>();
creatureTemplate.unit_flags2 = fields[30].Get<uint32>();
creatureTemplate.dynamicflags = fields[31].Get<uint32>();
creatureTemplate.family = uint32(fields[32].Get<uint8>());
creatureTemplate.type = uint32(fields[33].Get<uint8>());
creatureTemplate.type_flags = fields[34].Get<uint32>();
creatureTemplate.lootid = fields[35].Get<uint32>();
creatureTemplate.pickpocketLootId = fields[36].Get<uint32>();
creatureTemplate.SkinLootId = fields[37].Get<uint32>();
creatureTemplate.rank = uint32(fields[20].Get<uint8>());
creatureTemplate.dmgschool = uint32(fields[21].Get<int8>());
creatureTemplate.DamageModifier = fields[22].Get<float>();
creatureTemplate.BaseAttackTime = fields[23].Get<uint32>();
creatureTemplate.RangeAttackTime = fields[24].Get<uint32>();
creatureTemplate.BaseVariance = fields[25].Get<float>();
creatureTemplate.RangeVariance = fields[26].Get<float>();
creatureTemplate.unit_class = uint32(fields[27].Get<uint8>());
creatureTemplate.unit_flags = fields[28].Get<uint32>();
creatureTemplate.unit_flags2 = fields[29].Get<uint32>();
creatureTemplate.dynamicflags = fields[30].Get<uint32>();
creatureTemplate.family = uint32(fields[31].Get<uint8>());
creatureTemplate.type = uint32(fields[32].Get<uint8>());
creatureTemplate.type_flags = fields[33].Get<uint32>();
creatureTemplate.lootid = fields[34].Get<uint32>();
creatureTemplate.pickpocketLootId = fields[35].Get<uint32>();
creatureTemplate.SkinLootId = fields[36].Get<uint32>();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
{
@@ -648,49 +647,56 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields, bool triggerHook)
creatureTemplate.spells[i] = 0;
}
creatureTemplate.PetSpellDataId = fields[38].Get<uint32>();
creatureTemplate.VehicleId = fields[39].Get<uint32>();
creatureTemplate.mingold = fields[40].Get<uint32>();
creatureTemplate.maxgold = fields[41].Get<uint32>();
creatureTemplate.AIName = fields[42].Get<std::string>();
creatureTemplate.MovementType = uint32(fields[43].Get<uint8>());
if (!fields[44].IsNull())
creatureTemplate.PetSpellDataId = fields[37].Get<uint32>();
creatureTemplate.VehicleId = fields[38].Get<uint32>();
creatureTemplate.mingold = fields[39].Get<uint32>();
creatureTemplate.maxgold = fields[40].Get<uint32>();
creatureTemplate.AIName = fields[41].Get<std::string>();
creatureTemplate.MovementType = uint32(fields[42].Get<uint8>());
if (!fields[43].IsNull())
{
creatureTemplate.Movement.Ground = static_cast<CreatureGroundMovementType>(fields[44].Get<uint8>());
creatureTemplate.Movement.Ground = static_cast<CreatureGroundMovementType>(fields[43].Get<uint8>());
}
creatureTemplate.Movement.Swim = fields[45].Get<bool>();
if (!fields[46].IsNull())
creatureTemplate.Movement.Swim = fields[44].Get<bool>();
if (!fields[45].IsNull())
{
creatureTemplate.Movement.Flight = static_cast<CreatureFlightMovementType>(fields[46].Get<uint8>());
creatureTemplate.Movement.Flight = static_cast<CreatureFlightMovementType>(fields[45].Get<uint8>());
}
creatureTemplate.Movement.Rooted = fields[47].Get<bool>();
creatureTemplate.Movement.Rooted = fields[46].Get<bool>();
if (!fields[47].IsNull())
{
creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[47].Get<uint8>());
}
if (!fields[48].IsNull())
{
creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[48].Get<uint8>());
creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[48].Get<uint8>());
}
if (!fields[49].IsNull())
{
creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[49].Get<uint8>());
}
if (!fields[50].IsNull())
{
creatureTemplate.Movement.InteractionPauseTimer = fields[50].Get<uint32>();
creatureTemplate.Movement.InteractionPauseTimer = fields[49].Get<uint32>();
}
creatureTemplate.HoverHeight = fields[51].Get<float>();
creatureTemplate.ModHealth = fields[52].Get<float>();
creatureTemplate.ModMana = fields[53].Get<float>();
creatureTemplate.ModArmor = fields[54].Get<float>();
creatureTemplate.ModExperience = fields[55].Get<float>();
creatureTemplate.RacialLeader = fields[56].Get<bool>();
creatureTemplate.movementId = fields[57].Get<uint32>();
creatureTemplate.RegenHealth = fields[58].Get<bool>();
creatureTemplate.MechanicImmuneMask = fields[59].Get<uint32>();
creatureTemplate.SpellSchoolImmuneMask = fields[60].Get<uint8>();
creatureTemplate.flags_extra = fields[61].Get<uint32>();
creatureTemplate.ScriptID = GetScriptId(fields[62].Get<std::string>());
creatureTemplate.HoverHeight = fields[50].Get<float>();
creatureTemplate.ModHealth = fields[51].Get<float>();
creatureTemplate.ModMana = fields[52].Get<float>();
creatureTemplate.ModArmor = fields[53].Get<float>();
creatureTemplate.ModExperience = fields[54].Get<float>();
creatureTemplate.RacialLeader = fields[55].Get<bool>();
creatureTemplate.movementId = fields[56].Get<uint32>();
creatureTemplate.RegenHealth = fields[57].Get<bool>();
creatureTemplate.CreatureImmunitiesId = fields[58].Get<int32>();
creatureTemplate.flags_extra = fields[59].Get<uint32>();
creatureTemplate.ScriptID = GetScriptId(fields[60].Get<std::string>());
// Warn about deprecated immunity flags that should be moved to `creature_immunities` table
if (creatureTemplate.flags_extra & CREATURE_FLAG_EXTRA_NO_TAUNT)
LOG_WARN("server.loading", "Creature (Entry: {}) has deprecated flags_extra bit NO_TAUNT (0x100) set. This will be migrated to the `creature_immunities` table in a future update.", entry);
if (creatureTemplate.flags_extra & CREATURE_FLAG_EXTRA_AVOID_AOE)
LOG_WARN("server.loading", "Creature (Entry: {}) has deprecated flags_extra bit AVOID_AOE (0x400000) set. This will be migrated to the `creature_immunities` table in a future update.", entry);
if (creatureTemplate.flags_extra & CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK)
LOG_WARN("server.loading", "Creature (Entry: {}) has deprecated flags_extra bit IMMUNITY_KNOCKBACK (0x40000000) set. This will be migrated to the `creature_immunities` table in a future update.", entry);
// useful if the creature template load is being triggered from outside this class
if (triggerHook)