Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)" This reverts commit79b39f9655. * Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)" This reverts commit60e27511c5. * Revert "fix(Core): GridCleanUpDelay Log (#17436)" This reverts commit90b16ca065. * Revert "feat(Core/Grids): Implement visibility notifier (#15919)" This reverts commit2779833768.
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@@ -53,23 +53,6 @@ private:
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uint32 i_corpses;
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};
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//Stop the creatures before unloading the NGrid
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class AC_GAME_API ObjectGridStoper
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{
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public:
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void Visit(CreatureMapType& m);
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template<class T> void Visit(GridRefMgr<T>&) { }
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};
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//Move the foreign creatures back to respawn positions before unloading the NGrid
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class AC_GAME_API ObjectGridEvacuator
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{
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public:
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void Visit(CreatureMapType& m);
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void Visit(GameObjectMapType& m);
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template<class T> void Visit(GridRefMgr<T>&) { }
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};
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//Clean up and remove from world
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class ObjectGridCleaner
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{
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