Revert Visibility Notifier changes (#17682)

* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
This commit is contained in:
Kitzunu
2023-11-12 00:48:49 +01:00
committed by GitHub
parent 4df0ab3427
commit bbadc32bea
64 changed files with 1074 additions and 1764 deletions

View File

@@ -53,23 +53,6 @@ private:
uint32 i_corpses;
};
//Stop the creatures before unloading the NGrid
class AC_GAME_API ObjectGridStoper
{
public:
void Visit(CreatureMapType& m);
template<class T> void Visit(GridRefMgr<T>&) { }
};
//Move the foreign creatures back to respawn positions before unloading the NGrid
class AC_GAME_API ObjectGridEvacuator
{
public:
void Visit(CreatureMapType& m);
void Visit(GameObjectMapType& m);
template<class T> void Visit(GridRefMgr<T>&) { }
};
//Clean up and remove from world
class ObjectGridCleaner
{