fix(Core/Movement): Add force speed ack to async movement and resolve stutter (#23371)
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@@ -1490,6 +1490,8 @@ void WorldSession::HandleMoveFlagChangeOpcode(WorldPacket& recv_data)
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{
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LOG_DEBUG("network", "WORLD: {}", GetOpcodeNameForLogging((Opcodes)recv_data.GetOpcode()));
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Opcodes opcode = (Opcodes)recv_data.GetOpcode();
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ObjectGuid guid;
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uint32 counter;
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uint32 isApplied;
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@@ -1507,7 +1509,8 @@ void WorldSession::HandleMoveFlagChangeOpcode(WorldPacket& recv_data)
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movementInfo.guid = guid;
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ReadMovementInfo(recv_data, &movementInfo);
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recv_data >> isApplied;
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if (opcode != CMSG_MOVE_GRAVITY_DISABLE_ACK && opcode != CMSG_MOVE_GRAVITY_ENABLE_ACK)
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recv_data >> isApplied;
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sScriptMgr->AnticheatSetCanFlybyServer(_player, movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY));
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@@ -1516,6 +1519,12 @@ void WorldSession::HandleMoveFlagChangeOpcode(WorldPacket& recv_data)
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mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
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if (!ProcessMovementInfo(movementInfo, mover, plrMover, recv_data))
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{
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recv_data.rfinish(); // prevent warnings spam
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return;
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}
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Opcodes response;
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switch (recv_data.GetOpcode())
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@@ -1524,17 +1533,12 @@ void WorldSession::HandleMoveFlagChangeOpcode(WorldPacket& recv_data)
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case CMSG_MOVE_FEATHER_FALL_ACK: response = MSG_MOVE_FEATHER_FALL; break;
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case CMSG_MOVE_WATER_WALK_ACK: response = MSG_MOVE_WATER_WALK; break;
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case CMSG_MOVE_SET_CAN_FLY_ACK: response = MSG_MOVE_UPDATE_CAN_FLY; break;
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case CMSG_MOVE_GRAVITY_DISABLE_ACK: response = MSG_MOVE_GRAVITY_CHNG; break;
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case CMSG_MOVE_GRAVITY_ENABLE_ACK: response = MSG_MOVE_GRAVITY_CHNG; break;
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default: return;
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}
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if (!ProcessMovementInfo(movementInfo, mover, plrMover, recv_data))
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{
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recv_data.rfinish(); // prevent warnings spam
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return;
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}
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WorldPacket data(response, 8);
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data << guid.WriteAsPacked();
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WriteMovementInfo(&data, &movementInfo);
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_player->m_mover->SendMessageToSet(&data, _player);
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}
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