From db2e1325d22324f346272d76177c0c0b38566e20 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Mon, 13 Apr 2026 20:45:11 -0300 Subject: [PATCH] fix(Scripts/AQ40): prevent Master's Eye respawn crash in OnCreatureCreate (#25460) Co-authored-by: Claude Opus 4.6 --- .../Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp index b443eba434..9e13f0b5ad 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp @@ -81,7 +81,7 @@ public: creature->Respawn(); break; case NPC_MASTERS_EYE: - if (GetBossState(DATA_TWIN_EMPERORS) != DONE) + if (GetBossState(DATA_TWIN_EMPERORS) != DONE && !creature->IsAlive()) creature->Respawn(true); break; case NPC_CTHUN: