From e377876c2fa4cea0f0ba0b6c7a1d72cb47105fa9 Mon Sep 17 00:00:00 2001 From: blinkysc <37940565+blinkysc@users.noreply.github.com> Date: Wed, 25 Mar 2026 07:31:03 -0500 Subject: [PATCH] fix(Core/Movement): Remove unconditional SetWalk(false) from WaypointMovementGenerator::DoFinalize (#25221) Co-authored-by: blinkysc --- .../Movement/MovementGenerators/WaypointMovementGenerator.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index f1db91ac92..05c83a6ffe 100644 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -95,7 +95,6 @@ void WaypointMovementGenerator::DoInitialize(Creature* creature) void WaypointMovementGenerator::DoFinalize(Creature* creature) { creature->ClearUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE); - creature->SetWalk(false); } void WaypointMovementGenerator::DoReset(Creature* creature)