Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement

- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required)

- Fixes invisible walls causing LoS errores and wrong pathing in some zones.

- Mmaps update, padding is used, now to ensure proper binary-identical mmtiles

- Updated Recastnav to work properly with new updates

- Updated Area Storage

- Implement Map out of Bound (players will pop on closest graveyard if out of bounds)

- FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when 
fleeing

- Added command .mmap, port from TC (info about mmaps)
This commit is contained in:
sucofog
2017-11-14 15:14:43 +01:00
committed by Yehonal
parent d98ba9cdaa
commit e772b08c68
79 changed files with 5037 additions and 3018 deletions

View File

@@ -86,9 +86,9 @@ public:
wstrToLower(wNamePart);
// Search in AreaTable.dbc
for (uint32 areaflag = 0; areaflag < sAreaStore.GetNumRows(); ++areaflag)
for (uint32 i = 0; i < sAreaTableStore.GetNumRows(); ++i)
{
AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(areaflag);
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(i);
if (areaEntry)
{
int locale = handler->GetSessionDbcLocale();