First Commit
For Azeroth!
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82
src/server/collision/Models/ModelInstance.h
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82
src/server/collision/Models/ModelInstance.h
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _MODELINSTANCE_H_
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#define _MODELINSTANCE_H_
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#include <G3D/Matrix3.h>
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#include <G3D/Vector3.h>
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#include <G3D/AABox.h>
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#include <G3D/Ray.h>
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#include "Define.h"
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namespace VMAP
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{
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class WorldModel;
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struct AreaInfo;
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struct LocationInfo;
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enum ModelFlags
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{
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MOD_M2 = 1,
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MOD_WORLDSPAWN = 1<<1,
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MOD_HAS_BOUND = 1<<2
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};
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class ModelSpawn
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{
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public:
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//mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
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uint32 flags;
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uint16 adtId;
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uint32 ID;
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G3D::Vector3 iPos;
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G3D::Vector3 iRot;
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float iScale;
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G3D::AABox iBound;
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std::string name;
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bool operator==(const ModelSpawn &other) const { return ID == other.ID; }
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//uint32 hashCode() const { return ID; }
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// temp?
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const G3D::AABox& getBounds() const { return iBound; }
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static bool readFromFile(FILE* rf, ModelSpawn &spawn);
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static bool writeToFile(FILE* rw, const ModelSpawn &spawn);
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};
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class ModelInstance: public ModelSpawn
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{
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public:
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ModelInstance(): iInvScale(0.0f), iModel(0) { }
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ModelInstance(const ModelSpawn &spawn, WorldModel* model);
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void setUnloaded() { iModel = 0; }
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bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit) const;
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void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
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bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const;
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bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const;
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protected:
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G3D::Matrix3 iInvRot;
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float iInvScale;
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WorldModel* iModel;
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public:
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WorldModel* getWorldModel();
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};
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} // namespace VMAP
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#endif // _MODELINSTANCE
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