converted all tabs to 4 spaces
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@@ -453,7 +453,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
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// Called when the game object is damaged (destructible buildings only).
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virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/) { }
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// Called when the game object loot state is changed.
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// Called when the game object loot state is changed.
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virtual void OnLootStateChanged(GameObject* /*go*/, uint32 /*state*/, Unit* /*unit*/) { }
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// Called when the game object state is changed.
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