From fa5db9ebe189198c83036d2eef81810ff8027cb1 Mon Sep 17 00:00:00 2001 From: Jelle Meeus Date: Sat, 25 May 2024 22:23:14 +0200 Subject: [PATCH] set done status when chest spawns --- src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp index 3986391fb1..8e5d8a347d 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp @@ -800,6 +800,8 @@ public: case EVENT_SAY_VOLTRON_DEAD: Talk(SAY_V07TRON_DEATH); me->HandleEmoteCommand(EMOTE_ONESHOT_TALK); + if( pInstance ) + pInstance->SetData(TYPE_MIMIRON, DONE); // spawn chest if (uint32 chestId = (hardmode ? RAID_MODE(GO_MIMIRON_CHEST_HARD, GO_MIMIRON_CHEST_HERO_HARD) : RAID_MODE(GO_MIMIRON_CHEST, GO_MIMIRON_CHEST_HERO))) { @@ -812,8 +814,6 @@ public: events.ScheduleEvent(EVENT_DISAPPEAR, 9s); break; case EVENT_DISAPPEAR: - if( pInstance ) - pInstance->SetData(TYPE_MIMIRON, DONE); DoCastSelf(SPELL_TELEPORT); summons.DespawnAll(); break;