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@@ -84,6 +84,21 @@ void WorldDatabaseConnection::DoPrepareStatements()
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PrepareStatement(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? AND (phaseMask & ?) <> 0 ORDER BY order_", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_CREATURE_NEAREST, "SELECT guid, id1, id2, id3, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? AND (phaseMask & ?) <> 0 ORDER BY order_", CONNECTION_SYNCH);
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PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id1, id2, id3, map, spawnMask, phaseMask, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(WORLD_SEL_GAME_EVENTS, "SELECT eventEntry, UNIX_TIMESTAMP(start_time), UNIX_TIMESTAMP(end_time), occurence, length, holiday, holidayStage, description, world_event, announce FROM game_event", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAME_EVENT_PREREQUISITE_DATA, "SELECT eventEntry, prerequisite_event FROM game_event_prerequisite", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAME_EVENT_CREATURE_DATA, "SELECT guid, eventEntry FROM game_event_creature", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAME_EVENT_GAMEOBJECT_DATA, "SELECT guid, eventEntry FROM game_event_gameobject", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAME_EVENT_MODEL_EQUIPMENT_DATA, "SELECT creature.guid, creature.id1, creature.id2, creature.id3, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAME_EVENT_QUEST_DATA, "SELECT id, quest, eventEntry FROM game_event_creature_quest", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAME_EVENT_GAMEOBJECT_QUEST_DATA, "SELECT id, quest, eventEntry FROM game_event_gameobject_quest", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAME_EVENT_QUEST_CONDITION_DATA, "SELECT quest, eventEntry, condition_id, num FROM game_event_quest_condition", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAME_EVENT_CONDITION_DATA, "SELECT eventEntry, condition_id, req_num, max_world_state_field, done_world_state_field FROM game_event_condition", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAME_EVENT_NPC_FLAGS, "SELECT guid, eventEntry, npcflag FROM game_event_npcflag", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAME_EVENT_QUEST_SEASONAL_RELATIONS, "SELECT questId, eventEntry FROM game_event_seasonal_questrelation", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAME_EVENT_BATTLEGROUND_DATA, "SELECT eventEntry, bgflag FROM game_event_battleground_holiday", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAME_EVENT_POOL_DATA, "SELECT pool_template.entry, game_event_pool.eventEntry FROM pool_template JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAME_EVENT_ARENA_SEASON, "SELECT eventEntry FROM game_event_arena_seasons WHERE season = ?", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAME_EVENT_HOLIDAY_DATES, "SELECT id, date_id, date_value, holiday_duration FROM holiday_dates", CONNECTION_SYNCH);
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PrepareStatement(WORLD_DEL_GAME_EVENT_CREATURE, "DELETE FROM game_event_creature WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP, "DELETE FROM game_event_model_equip WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_SEL_GAME_EVENT_NPC_VENDOR, "SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC", CONNECTION_SYNCH);
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