refactor(Core/Misc): Update attributes to blizzlike
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@@ -273,7 +273,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] =
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enum SpellAttr0
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enum SpellAttr0
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{
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{
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SPELL_ATTR0_UNK0 = 0x00000001, // TITLE Unknown attribute 0@Attr0
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SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE = 0x00000001, // TITLE Unknown attribute 0@Attr0
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SPELL_ATTR0_REQ_AMMO = 0x00000002, // TITLE Treat as ranged attack DESCRIPTION Use ammo, ranged attack range modifiers, ranged haste, etc.
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SPELL_ATTR0_REQ_AMMO = 0x00000002, // TITLE Treat as ranged attack DESCRIPTION Use ammo, ranged attack range modifiers, ranged haste, etc.
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SPELL_ATTR0_ON_NEXT_SWING = 0x00000004, // TITLE On next melee (type 1) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
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SPELL_ATTR0_ON_NEXT_SWING = 0x00000004, // TITLE On next melee (type 1) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
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SPELL_ATTR0_IS_REPLENISHMENT = 0x00000008, // TITLE Replenishment (client only)
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SPELL_ATTR0_IS_REPLENISHMENT = 0x00000008, // TITLE Replenishment (client only)
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