Commit Graph

115 Commits

Author SHA1 Message Date
IntelligentQuantum
59e45c251e fix(Core/Spell): Improvements to path generation for Charge mechanic (#11534)
It has its flaws but it can be improved and it's actually a lot better than what we currently have.
2022-04-27 20:18:44 -03:00
UltraNix
b7be09e96c fix(Core/Players): Updates visibility of nearby entities around player's viewpoint in case of immediate changing farsight object. (#11520)
Fixes #11322
2022-04-27 15:12:45 +02:00
acidmanifesto
f5b263274f add (core): additional helper for jump destination (#11489) 2022-04-23 06:51:51 -04:00
Skjalf
f137230974 fix(Core/Spells): Prevent shadow spells from triggering Nefarian's corrupted healing (#11470) 2022-04-21 20:24:20 -03:00
IntelligentQuantum
c93a84e821 feat(Spell/Scripts): Move Spell gen remove impairing auras to spell scripts (#11104) 2022-04-18 19:35:07 +02:00
IntelligentQuantum
f7760b4ea0 fix(Spell/Scripts): MOVE Drinking to spell scripts (#11105) 2022-04-15 14:16:30 +02:00
Kitzunu
b709a22ddc feat(Core/Players): PlayerFlag helpers (#11294)
* feat(Core/Players): PlayerFlag helpers

* Update Player.h

* fix build
2022-04-05 18:53:50 +02:00
Kitzunu
edb7cac19b feat(Core/Unit): NPCFlags helpers (#11286)
* cherry-pick commit (TrinityCore/TrinityCore@d611925)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
2022-04-05 13:52:42 +02:00
Kitzunu
535c7451a2 feat(Core/Unit): New helpers for DynamicFlags (#11230)
* feat(Core/Unit): New helpers for DynamicFlags

* cherry-pick commit (d611925dc7)

Co-Authored-By: Shauren <shauren.trinity@gmail.com>

* oopsie

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2022-04-01 07:14:29 -03:00
IntelligentQuantum
7a294787d3 feat(Scripts/Spell): Teleporting to Script
Co-authored-by: Nefertumm <nefertum.dev@protonmail.com>
2022-04-01 07:03:22 -03:00
IntelligentQuantum
b680ea3dae feat(Scripts/Spells): Move to spell scripts - Brittle Armor & Mercurial Shield (#11116)
* .

* Update SpellEffects.cpp
2022-04-01 07:02:06 -03:00
IntelligentQuantum
395eed4045 feat(Scripts/Spells): Move to spell scripts Deathbolt (#11100)
* .

* Update zone_sholazar_basin.cpp

* Update SpellEffects.cpp
2022-04-01 07:00:45 -03:00
Kitzunu
856aed6fc6 feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227) 2022-03-30 07:59:42 -03:00
UltraNix
9c0c925433 fix(Core/Combat): Improved extra attacks handling. Author: @trickerer (#11169)
Fixes #9423
Fixes #11138
2022-03-27 11:08:18 -04:00
IntelligentQuantum
d1ac62ff6e feat(Core/Spells): Move Spell q1846 bending shinbone to spell scripts (#11106) 2022-03-27 02:06:23 -03:00
IntelligentQuantum
a704aa3005 feat(Core/Spells): Move Spell death knight initiate visual to spell scripts (#11103) 2022-03-27 02:02:17 -03:00
IntelligentQuantum
d1ecdc8f61 feat(Core/Spells): Move Spell item dimensional ripper area52 to spell scripts (#11099) 2022-03-27 01:58:58 -03:00
IntelligentQuantum
7410f1a3cb feat(Core/Spells): Move Spell pri lightwell to spell scripts (#11089) 2022-03-27 01:55:59 -03:00
IntelligentQuantum
5719e46236 feat(Core/Spells): Move spell_item_runic_healing_injector to spell scripts (#11088) 2022-03-27 01:53:16 -03:00
UltraNix
6c60dc3841 fix(Core/Spells): Kill credits given via spells should always be awarded to players 2022-03-15 15:55:55 +01:00
Nefertumm
707968ee95 fix(Scripts/BlackwingLair): Nefarian (#10536) 2022-03-09 13:32:09 -03:00
UltraNix
e4d3f57d7c fix(Scripts/Raids): some corrections to Broodlord Supression Room: (#10834)
Supression traps should always hit players.
Supression traps should not be disarmed after Broodlord defeat.
Supression traps should be visible after disarm.
Fixes #10768
2022-03-03 11:29:31 +01:00
acidmanifesto
69e2f2e3aa fix/feat: (Core/PacketIO): updated sound and creature addon (#10813)
* fix\feat: (Core/PacketIO): updated sound and creature addon

updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald  and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.

Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com>
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
2022-02-26 10:05:58 -05:00
Kitzunu
455899dc75 fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
UltraNix
0b02ba87fc fix(Core/Reputations): Faction rep gained by killing mobs is now prop… (#9737)
* fix(Core/Reputations): Faction rep gained by killing mobs is now properly rounded up.

Do not increase reputation rank if exceeds max rank cap.
Fixes #8718
2022-02-05 07:37:00 -03:00
Kitzunu
8f249a3d84 fix(Core/Misc): Revert commits causing massive delays (#10408)
* this reverts commit (674b168add)

* this reverts commit (b085ee61eb)

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/10407
2022-01-28 16:45:47 -05:00
acidmanifesto
b085ee61eb fix (core): EffectInstaKill Prevents spell animation fix (#10379)
* fix (core): EffectInstaKill Prevents spell animation before deal damage execution

This fixes the issue of spell animations of chain effects of a spell dealing with EffectInstaKill. This was identified as a issue in support of @malcrom 's current scripting efforts. We fix the issue by putting a half second delay and making the delay of a function possible and independent.

Co-Authored-By: Malcrom <malcromdev@gmail.com>

* Fix double to float

Co-Authored-By: Malcrom <malcromdev@gmail.com>

* Remove the STD

I put the STD in STUD and all I need is U

* Update src/server/game/Spells/SpellEffects.cpp

per @kitzunu the great

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/Spells/SpellEffects.cpp

per @nefertumm the beast

Co-authored-by: Nefertumm <nefertum.dev@protonmail.com>

* Update src/server/game/Spells/SpellEffects.cpp

Co-authored-by: Kargatum <dowlandtop@yandex.com>

* Update src/server/game/Spells/SpellEffects.cpp

Co-authored-by: Kargatum <dowlandtop@yandex.com>

* Update src/server/game/Spells/SpellEffects.cpp

Co-authored-by: Kargatum <dowlandtop@yandex.com>

* Update src/server/game/Spells/SpellEffects.cpp

Co-authored-by: Kargatum <dowlandtop@yandex.com>

* Update src/server/game/Spells/SpellEffects.cpp

Co-authored-by: Kargatum <dowlandtop@yandex.com>

* Notes Added

Co-authored-by: Malcrom <malcromdev@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Nefertumm <nefertum.dev@protonmail.com>
Co-authored-by: Kargatum <dowlandtop@yandex.com>
2022-01-28 11:14:21 -05:00
Kargatum
5969df4e30 refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00
Kitzunu
1c0019ec18 fix(Scripts/Spell): properly script collapsing cave aura (#10092)
* cherry-pick commit (8d1a5fa126)

Co-authored-by: Sorikoff <46191832+Sorikoff@users.noreply.github.com>
2022-01-24 21:18:47 -03:00
Kargatum
8b7df23f06 feat(Core/Time): Implement saparated manager for game time (#8630) 2022-01-24 17:55:00 +07:00
UltraNix
1cbf52fb3d fix(Core/Spells): Fixed Revive Pet. (#10324)
Fixed #10267
2022-01-23 21:19:52 -03:00
Kargatum
c1ebda66ba fix(Core/Pets): fixed crash happening when current pet is forcibly removed (#10025) 2022-01-10 09:19:43 -03:00
UltraNix
2c6a692000 fix(Core/Entities): extend combo point system to all Units (#9816)
- Closes #1140
2022-01-07 11:18:03 +01:00
UltraNix
f593f624b0 fix(Core/Spells): Add Target Processing (SMSG_SPELLLOGEXECUTE) to LAUNCH_TARGET phase. (#9765)
* Move EffectInterruptCast to LAUNCH_TARGET Phase.

* Source: TrinityCore.

* Fixes #8484
2022-01-04 13:49:15 +01:00
Kitzunu
913e65f97f refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kargatum
e12494d993 feat(Core/Pets): Management refactoring (#9712)
* feat(Core/Pets): rework managment

* 1

* 2

* 3

* 4

* 5

* cs pet

* check before ressurect

* pet DECLINED_NAMES

* display

- https://github.com/azerothcore/azerothcore-wotlk/issues/9297

* ArenaSpectator

* 1
2021-12-30 18:45:13 -03:00
IntelligentQuantum
11a734bf2b refactor(Core/Scripts): Spell To Scripts (#9718) 2021-12-21 11:13:45 -03:00
Francesco Borzì
cbc7e5466a refactor(Core): remove unused imports (#9767) 2021-12-19 19:41:14 +01:00
Kitzunu
cbdc39ce1e fix(Core/Spells): Implement SPELL_EFFECT_FORCE_CAST_2 (#9613)
* cherry-pick commit (5cdc870acc)
2021-12-15 21:46:16 -03:00
UltraNix
d87d0a2ae8 fix(Core/Pets): Improved Revive Pet should affect dead despawned pet. (#9625)
* fix(Core/Pets): Improved Revive Pet should affect dead despawned pet.

Fixes #9589
2021-12-15 05:32:16 -03:00
UltraNix
52d4c43bcf fix(Core/Spells): Damage spell modifiers do not affect wands. (#9418)
Fixes #9130
2021-12-09 08:11:58 -03:00
IntelligentQuantum
1f645099b6 fix(Core/Spells): Steady Shot now deals the correct damage when using Heirloom Weapons. 2021-12-06 21:54:52 -03:00
Kargatum
51adbffae4 feat(Core/Modules): add separated lib for modules (#9281) 2021-12-02 20:28:58 +07:00
UltraNix
8d579b54ea fix(Core/Pets): Master Demonologist should not be removed on pet resummon. (#9317)
Fixes #8994
2021-11-30 07:03:04 -03:00
IntelligentQuantum
ab761c9865 fix(Core/Player): prevent crash exploit spam duel starting (#9226) 2021-11-28 16:42:53 -03:00
Kargatum
f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
sschepens
b7f8083915 feat(Core/Misc): change how Position struct is retrieved (#9017)
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.

Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
Malcrom
f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
Skjalf
041b327c80 fix(Core/GameObject): Spawn linked traps when gameobjects are created (#8572) 2021-10-26 22:15:30 -03:00
UltraNix
c69e309681 fix(Core/Spells): Devastate vs Glyph of Sunder Armor. (#8705)
Fixes #8506
2021-10-24 23:31:19 -03:00