天鹿
e69f642dfe
fix(Core/Ahune): Chest and Quest ( #19106 )
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* Add files via upload
* Update boss_ahune.cpp
* Update boss_ahune.cpp
* Update boss_ahune.cpp
2024-06-20 22:40:23 -03:00
Benjamin Jackson
4b5468face
fix(Scripts/SlavePens): Rewrite Ahune. ( #19075 )
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* Add WPP SQL output.
* Uncomment all entries.
With one exception, one that does not exist in DB
* Sort all by template entry.
* Add reference names for templates.
* Distinguish summons from static spawns.
* Separate summons from static spawns in SQL parse.
* Add timestamps and spell casts for creatures.
* Init spawn query.
* Init script stuff.
* Init port work.
Co-Authored-By: Gustavo <sirikfoll@hotmail.com >
* Bad flag porting.
* Update stand states and unit flags properly.
* Adjust SQL.
* Add birth spell.
Properly shows the desired animation, to be verified through sniffs if he actually casts it.
* Update Frozen Core model data.
Collected from TC master branch. Will correct with proper data once sniff data becomes available.
* Elaborate rhyme aura text functions.
Co-Authored-By: sudlud <sudlud@users.noreply.github.com >
* Adjust for structure changes.
* Elaborate delete queries.
---------
Co-authored-by: Gustavo <sirikfoll@hotmail.com >
Co-authored-by: sudlud <sudlud@users.noreply.github.com >
2024-06-17 16:57:23 -03:00
Andrew
57d856cd9e
fix(Scripts/SSC): Fix Serpentshrine Parasites not being summoned ( #19041 )
2024-06-10 23:07:03 +02:00
Dan
16f220253a
fix(Scripts/SSC): make adds reset when one leaves the room ( #18614 )
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* init
* Update boss_fathomlord_karathress.cpp
2024-03-26 18:23:29 -03:00
Alethrion
016d9806dc
fix(Scripts/SerpentshrineCavern) Filter Watery Grave Target ( #18463 )
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Filter_Target
2024-03-01 06:46:23 -03:00
Andrew
6df652a8dd
fix(Core/Creature): Prevent combat movement disabled creatures from r… ( #18428 )
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* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary
* fixbuild
* Apply suggestions from code review
2024-02-27 10:11:39 -03:00
Dan
e3c282ec1d
fix(Scripts/SSC): remove double spawn of Seer Olum and implement correctly ( #18364 )
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* initial
* fix double definition
* finalise
* remove npc flag in script
* handle in reset
likely fathomlord is created before olum so flag removing doesnt work
* put in instance script
2024-02-20 08:31:14 +01:00
Dan
5955f287ed
fix(Scripts/SSC): do reset threat list for p3 in the right place ( #18354 )
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init
2024-02-19 11:52:59 +01:00
Dan
c513da85c8
fix(Scripts/SSC): some Vashj fixes ( #18276 )
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* initial
* script tainted elemental
* sql
* codestyle
2024-02-06 17:47:37 +01:00
Dan
ba01bec5b3
fix(Scripts/SSC): make sure Vashj faces the random people when doing Forked Lightning ( #18232 )
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initial
2024-01-30 06:27:24 -03:00
Dan
9024ec314d
fix(Scripts/SSC): make sure Vashj doesn't move during P2 ( #18187 )
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* initial commit
* final
2024-01-20 08:50:07 -03:00
Andrew
e9ab01cc3b
fix(Scripts/SerpentshrineCavern): Fix Lurker pool not respawning afte… ( #18130 )
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fix(Scripts/SerpentshrineCavern): Fix Lurker pool not respawning after being fished after a wipe
2024-01-07 19:53:58 +01:00
Alethrion
d069fe5dac
fix(Scripts/SSC): Update Hydross Mark Timers ( #18114 )
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* Scheduler_Fix
* Thanks_Bench
* Thanks_Again_Bench
* Thanks_elthehablo
* Stupid_Last_Line
2024-01-06 19:23:46 +01:00
IntelligentQuantum
79a2bb84e9
chore(Scripts/Outland): Remove useless includes ( #18049 )
2023-12-24 09:37:41 -03:00
Andrew
330ed952df
fix(Scripts/SerpentshrineCavern): Despawn Lurker's pool and fix visua… ( #18037 )
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fix(Scripts/SerpentshrineCavern): Despawn Lurker's pool and fix visual issue on death
2023-12-23 16:12:07 +01:00
Andrew
9df2c485fc
fix(Scripts/SerpentshrineCavern): Fix Lurker spawn coords and spout s… ( #18014 )
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fix(Scripts/SerpentshrineCavern): Fix Lurker spawn coords and spout shouldnt hit players on water at all
2023-12-14 16:42:20 -03:00
Dan
4d40b03644
fix(Scripts/SSC): play emerge animation on the Lurker Below and make sure whirl doesn't happen during spout ( #18009 )
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* initial
* forgor register hook
2023-12-12 20:13:12 -03:00
Angelo Venturini
18af46d357
fix(Core/SSC): Rancid Mushroom mechanic ( #18008 )
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* fix(Core/SSC): Rancid Mushroom mechanic
* missing clear smart_scripts
* build
* build again
2023-12-12 18:29:05 -03:00
Andrew
00ee7bd920
fix(Scripts/SerpentshrineCavern): fix Hydross not casting Water Tomb … ( #18003 )
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fix(Scripts/SerpentshrineCavern): fix Hydross not casting Water Tomb & Vile Sludge
2023-12-12 08:46:19 +01:00
Andrew
a84a56536d
fix(Scripts/SerpentshrineCavern): Use proper spells to handle the Lur… ( #18002 )
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* fix(Scripts/SerpentshrineCavern): Use proper spells to handle the Lurker spout rotation
* Update boss_lurker_below.cpp
2023-12-12 08:45:43 +01:00
Andrew
05ec0d09c3
fix(Scripts/SerpentshrineCaverns): fix double submerge phases ( #18001 )
2023-12-12 00:27:03 -03:00
Dan
8ea3d81d69
fix(Scripts/SSC): make The Lurker Below spout rotate faster again ( #17993 )
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revert rotation speed to 200ms
2023-12-11 19:57:27 -03:00
Andrew
0e58dfb1e4
fix(Scripts/SerpentshrineCavern): The Lurker should emerge once all a… ( #17984 )
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fix(Scripts/SerpentshrineCavern): The Lurker should emerge once all adds are dead
2023-12-11 04:19:01 -03:00
Andrew
3c923ebc0c
fix(Scripts/SerpentshrineCavern): Leotheras should engage once adds a… ( #17983 )
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fix(Scripts/SerpentshrineCavern): Leotheras should engage once adds are dead
2023-12-11 08:13:19 +01:00
Angelo Venturini
31b66ad80a
fix(Core/SSC): Fix Lady Vashj summons ( #17982 )
2023-12-11 02:46:12 -03:00
Angelo Venturini
8c723a183f
fix(Core/SSC): Added boss boundaries ( #17981 )
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* fix(Core/SSC): Added boss boundaries for Lady Vashj and Morogrim
* add FLK boundaries
* leftover
2023-12-11 02:35:00 -03:00
Andrew
cb57691ce9
fix(Scripts/SerpentshrineCavern): Randomize the Lurker spout direction ( #17980 )
2023-12-10 21:33:36 -03:00
Andrew
310dd3137c
fix(Scripts/SerpentshrineCavern): Leotheras inner demons should only … ( #17976 )
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fix(Scripts/SerpentshrineCavern): Leotheras inner demons should only be seen by their summoner
2023-12-10 19:59:02 -03:00
Andrew
112ad54bad
fix(Scripts/SerpentshrineCavern): Fix Hydross not moving before grid … ( #17975 )
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fix(Scripts/SerpentshrineCavern): Fix Hydross not moving before grid loads and boss engaging
2023-12-10 19:06:41 -03:00
Dan
2d6c012e1d
fix(Scripts/SSC): codestyle fix in SSC after recent PR ( #17952 )
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initial
2023-12-08 00:10:51 +01:00
Dan
3ac77eb379
fix(Scripts/SSC): Leotheras demon form fixes ( #17953 )
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* initial
* add 15% hp to p3 demon
* increase chase range
* correct behaviour
* remover leftover and make target non-static
* whitespace
2023-12-08 00:10:33 +01:00
天鹿
f2b3e51c11
fix(scripts/SerpentShrine): #17918 Errors generated ( #17939 )
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* Add files via upload
* Update boss_lurker_below.cpp
* Update instance_serpent_shrine.cpp
* Update SerpentShrine.sql
* Update SerpentShrine.sql
* Update SerpentShrine.sql
* Add files via upload
* Update instance_serpent_shrine.cpp
* Update serpent_shrine.h
* Update instance_serpent_shrine.cpp
2023-12-07 21:22:07 +01:00
Andrew
28591caaf8
refactor(Scripts/SerpetnshrineCavern): Clear up unused variables ( #17934 )
2023-12-03 18:04:25 -03:00
Winfidonarleyan
eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files ( #17860 )
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
2023-12-02 21:13:20 +01:00
Dan
db44d7a35a
fix(DB/Creature): make sure Enchanted Elementals always walk and not run towards Lady Vashj ( #17809 )
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initial
2023-11-20 16:54:13 -03:00
Andrew
7795dc4379
fix(Scripts/SSC): Script Hydross OOC event ( #17804 )
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* fix(Scripts/SSC): Script Hydross OOC event
* Update rev_1700448248255858600.sql
* Update boss_hydross_the_unstable.cpp
* Update rev_1700448248255858600.sql
2023-11-20 10:46:38 +01:00
Andrew
bf40479db6
fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… ( #17786 )
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* fix(Scripts/SSC): Fix being able to damage Leo's minions if you are not the target player
* implement helper
* Update Creature.cpp
* Update Creature.h
2023-11-19 12:38:47 +01:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes ( #17776 )
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* chore(Cleanup): sort includes
* fix build
* fix build again
2023-11-18 17:51:26 +01:00
Andrew
1f30a755dc
refactor(Scripts/SCC): Update spell scripts to the new register model ( #17726 )
2023-11-16 14:01:13 -03:00
Andrew
01c21539f9
fix(Scripts/SCC): Clear Leotheras' Whirlwind aura on demon phase ( #17721 )
2023-11-15 20:56:23 -03:00
Andrew
b0cf308be2
fix(Scripts/SSC): Respawn Leotheras and fix last phase transition ( #17720 )
2023-11-15 18:59:03 -03:00
KJack
3d20f8902b
feat(Core/Instance): InstanceScript: create Remove functions ( #17702 )
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InstanceScript: create `Remove` helper functions
2023-11-14 08:13:28 -03:00
Dan
e1aa26f92d
fix(Scripts/SSC): make sure adds properly respawn and DoAction only fires on Tidalvess alive ( #17680 )
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initial commit
2023-11-11 23:20:26 +01:00
Dan
32ff556a99
fix(Scripts/SSC): make Fathomlord use his Spitfire Totem ability ( #17674 )
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* initial
* new spell/aurascript format
* leftover
2023-11-11 19:45:21 +01:00
Dan
8f81a08455
fix(Scripts/SSC): make sure Insidious Whispers demons don't instantly despawn ( #17672 )
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* initial commit
* reset threat list
threat should drop on any phase transition
2023-11-11 19:00:52 +01:00
Kitzunu
f757e93da5
refactor(Core/Misc): Make DeathState enum class ( #17607 )
2023-10-28 10:54:03 +02:00
Dan
bf5878f8dc
fix(Scripts/SSC): fix issues with Fathomlord and add interactions ( #17525 )
2023-10-17 15:37:32 -03:00
Dan
62c6b158e5
refactor(Scripts/SSC): The Lurker Below boss script updated ( #17082 )
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* initial
* restore me->CastSpell()
because apparently there is no overload of docastself that has triggerflags if I understand it correctly
* fix timers
may need some work - comments/thoughts welcome
* ms
* make kitzunu slightly less sad
* fixes
* revert
* Update boss_lurker_below.cpp
Co-authored-by: Angelo Venturini <Nefertumm@github.com >
* Update boss_lurker_below.cpp
---------
Co-authored-by: Angelo Venturini <Nefertumm@github.com >
2023-10-01 09:24:57 +02:00
Dan
57f5c6fb0c
refactor(Scripts/SSC): Leotheras the Blind boss script updated ( #17080 )
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* initial
* remove unused parameter
* fix timers
* useless commit to revive actions
* fixes
* weird mistake fixed
* browser programming kekW
2023-10-01 09:24:47 +02:00
Dan
dcf5816f5d
fix(Scripts/SSC): Morogrim Tidewalker now summons the water globules again ( #17373 )
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change to bigint
2023-09-27 21:45:00 +02:00