/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef ACORE_GRID_CELL_H
#define ACORE_GRID_CELL_H
/*
@class GridCell
Grid is a logical segment of the game world represented inside TrinIty.
Grid is bind at compile time to a particular type of object which
we call it the object of interested. There are many types of loader,
specially, dynamic loader, static loader, or on-demand loader. There's
a subtle difference between dynamic loader and on-demand loader but
this is implementation specific to the loader class. From the
Grid's perspective, the loader meets its API requirement is suffice.
*/
#include "Define.h"
#include "TypeContainer.h"
#include "TypeContainerVisitor.h"
class WorldObject;
template
<
class GRID_OBJECT_TYPES,
class FAR_VISIBLE_OBJECT_TYPES
>
class GridCell
{
public:
~GridCell() = default;
template
void AddGridObject(SPECIFIC_OBJECT* obj)
{
_gridObjects.template insert(obj);
ASSERT(obj->IsInGrid());
}
// Visit grid objects
template
void Visit(TypeContainerVisitor>& visitor)
{
visitor.Visit(_gridObjects);
}
template
void AddFarVisibleObject(SPECIFIC_OBJECT* obj)
{
_farVisibleObjects.template Insert(obj);
}
template
void RemoveFarVisibleObject(SPECIFIC_OBJECT* obj)
{
_farVisibleObjects.template Remove(obj);
}
// Visit far objects
template
void Visit(TypeContainerVisitor>& visitor)
{
visitor.Visit(_farVisibleObjects);
}
private:
TypeMapContainer _gridObjects;
TypeVectorContainer _farVisibleObjects;
};
#endif