/* * Copyright (C) * Copyright (C) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "Language.h" #include "DatabaseEnv.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "Log.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "UpdateMask.h" #include "NPCHandler.h" #include "Pet.h" #include "MapManager.h" void WorldSession::SendNameQueryOpcode(uint64 guid) { GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(guid)); WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10)); data.appendPackGUID(guid); if (!playerData) { data << uint8(1); // name unknown SendPacket(&data); return; } data << uint8(0); // name known data << playerData->name; // played name data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds) data << uint8(playerData->race); data << uint8(playerData->gender); data << uint8(playerData->playerClass); // pussywizard: optimization /*Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid); if (DeclinedName const* names = (player ? player->GetDeclinedNames() : NULL)) { data << uint8(1); // Name is declined for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) data << names->name[i]; } else*/ data << uint8(0); // Name is not declined SendPacket(&data); } void WorldSession::HandleNameQueryOpcode(WorldPacket& recvData) { uint64 guid; recvData >> guid; // This is disable by default to prevent lots of console spam // sLog->outString("HandleNameQueryOpcode %u", guid); SendNameQueryOpcode(guid); } void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recvData*/) { SendQueryTimeResponse(); } void WorldSession::SendQueryTimeResponse() { WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4); data << uint32(time(NULL)); data << uint32(sWorld->GetNextDailyQuestsResetTime() - time(NULL)); SendPacket(&data); } /// Only _static_ data is sent in this packet !!! void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recvData) { uint32 entry; recvData >> entry; uint64 guid; recvData >> guid; CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry); if (ci) SendPacket(&ci->queryData); else { ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)", // GUID_LOPART(guid), entry); WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4); data << uint32(entry | 0x80000000); SendPacket(&data); ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); } } /// Only _static_ data is sent in this packet !!! void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recvData) { uint32 entry; recvData >> entry; uint64 guid; recvData >> guid; const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry); if (info) { ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry); WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150); data << uint32(entry); data << uint32(info->type); data << uint32(info->displayId); data << info->name; data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4 data << info->IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword) data << info->castBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting") data << info->unk1; // 2.0.3, string data.append(info->raw.data, MAX_GAMEOBJECT_DATA); data << float(info->size); // go size for (uint32 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i) data << uint32(info->questItems[i]); // itemId[6], quest drop SendPacket(&data); ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); } else { ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)", // GUID_LOPART(guid), entry); WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4); data << uint32(entry | 0x80000000); SendPacket(&data); ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); } } void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recvData*/) { ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_CORPSE_QUERY"); Corpse* corpse = GetPlayer()->GetCorpse(); if (!corpse) { WorldPacket data(MSG_CORPSE_QUERY, 1); data << uint8(0); // corpse not found SendPacket(&data); return; } uint32 mapid = corpse->GetMapId(); float x = corpse->GetPositionX(); float y = corpse->GetPositionY(); float z = corpse->GetPositionZ(); uint32 corpsemapid = mapid; // if corpse at different map if (mapid != _player->GetMapId()) { // search entrance map for proper show entrance if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid)) { if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0) { // if corpse map have entrance if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->entrance_map)) { mapid = corpseMapEntry->entrance_map; x = corpseMapEntry->entrance_x; y = corpseMapEntry->entrance_y; z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT); } } } } WorldPacket data(MSG_CORPSE_QUERY, 1+(6*4)); data << uint8(1); // corpse found data << int32(mapid); data << float(x); data << float(y); data << float(z); data << int32(corpsemapid); data << uint32(0); // unknown SendPacket(&data); } void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recvData) { uint32 textID; uint64 guid; recvData >> textID; ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID); recvData >> guid; GossipText const* pGossip = sObjectMgr->GetGossipText(textID); WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size data << textID; if (!pGossip) { for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { data << float(0); data << "Greetings $N"; data << "Greetings $N"; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } } else { for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { data << pGossip->Options[i].Probability; if (pGossip->Options[i].Text_0.empty()) data << pGossip->Options[i].Text_1; else data << pGossip->Options[i].Text_0; if (pGossip->Options[i].Text_1.empty()) data << pGossip->Options[i].Text_0; else data << pGossip->Options[i].Text_1; data << pGossip->Options[i].Language; for (int j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j) { data << pGossip->Options[i].Emotes[j]._Delay; data << pGossip->Options[i].Emotes[j]._Emote; } } } SendPacket(&data); ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE"); } /// Only _static_ data is sent in this packet !!! void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recvData) { ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY"); uint32 pageID; recvData >> pageID; recvData.read_skip(); // guid while (pageID) { PageText const* pageText = sObjectMgr->GetPageText(pageID); // guess size WorldPacket data(SMSG_PAGE_TEXT_QUERY_RESPONSE, 50); data << pageID; if (!pageText) { data << "Item page missing."; data << uint32(0); pageID = 0; } else { data << pageText->Text; data << uint32(pageText->NextPage); pageID = pageText->NextPage; } SendPacket(&data); ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE"); } } void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recvData) { ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY"); uint32 unk; recvData >> unk; WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4); data << float(0); data << float(0); data << float(0); data << float(0); SendPacket(&data); } void WorldSession::HandleQuestPOIQuery(WorldPacket& recvData) { uint32 count; recvData >> count; // quest count, max=25 if (count > MAX_QUEST_LOG_SIZE) { recvData.rfinish(); return; } // Read quest ids and add the in a unordered_set so we don't send POIs for the same quest multiple times UNORDERED_SET questIds; for (uint32 i = 0; i < count; ++i) questIds.insert(recvData.read()); // quest id WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4 + (4 + 4)*questIds.size()); data << uint32(questIds.size()); // count for (UNORDERED_SET::const_iterator itr = questIds.begin(); itr != questIds.end(); ++itr) { uint32 questId = *itr; bool questOk = false; uint16 questSlot = _player->FindQuestSlot(questId); if (questSlot != MAX_QUEST_LOG_SIZE) questOk =_player->GetQuestSlotQuestId(questSlot) == questId; if (questOk) { QuestPOIVector const* POI = sObjectMgr->GetQuestPOIVector(questId); if (POI) { data << uint32(questId); // quest ID data << uint32(POI->size()); // POI count for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr) { data << uint32(itr->Id); // POI index data << int32(itr->ObjectiveIndex); // objective index data << uint32(itr->MapId); // mapid data << uint32(itr->AreaId); // areaid data << uint32(itr->FloorId); // floorid data << uint32(itr->Unk3); // unknown data << uint32(itr->Unk4); // unknown data << uint32(itr->points.size()); // POI points count for (std::vector::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2) { data << int32(itr2->x); // POI point x data << int32(itr2->y); // POI point y } } } else { data << uint32(questId); // quest ID data << uint32(0); // POI count } } else { data << uint32(questId); // quest ID data << uint32(0); // POI count } } SendPacket(&data); }