Files
azerothcore-wotlk/src/server/game/Maps/MapUpdater.h

41 lines
816 B
C++

#ifndef _MAP_UPDATER_H_INCLUDED
#define _MAP_UPDATER_H_INCLUDED
#include "Define.h"
#include "PCQueue.h"
#include <condition_variable>
#include <mutex>
#include <thread>
class Map;
class UpdateRequest;
class MapUpdater
{
public:
MapUpdater();
virtual ~MapUpdater();
void schedule_update(Map& map, uint32 diff, uint32 s_diff);
void schedule_lfg_update(uint32 diff);
void wait();
void activate(size_t num_threads);
void deactivate();
bool activated();
void update_finished();
private:
void WorkerThread();
ProducerConsumerQueue<UpdateRequest*> _queue;
std::vector<std::thread> _workerThreads;
std::atomic<bool> _cancelationToken;
std::mutex _lock;
std::condition_variable _condition;
size_t pending_requests;
};
#endif //_MAP_UPDATER_H_INCLUDED