- m_goData must be assigned before Create() is beeing called - otherwise GetScriptId() can't load the correct scriptiD in Create() - all in all this is now more in line with how it's beeing done in Creature.cpp
- m_goData must be assigned before Create() is beeing called - otherwise GetScriptId() can't load the correct scriptiD in Create() - all in all this is now more in line with how it's beeing done in Creature.cpp