* fix(DB/Gameobject): Sniffed Values for '%Anvil%' spawns * fix(DB/Gameobject): Sniffed Values for '%Anvil%' spawns * Update rev_1711052568260107500.sql * Update rev_1711052568260107500.sql * Update rev_1711052568260107500.sql
* fix(DB/Gameobject): Sniffed Values for '%Anvil%' spawns * fix(DB/Gameobject): Sniffed Values for '%Anvil%' spawns * Update rev_1711052568260107500.sql * Update rev_1711052568260107500.sql * Update rev_1711052568260107500.sql