* fix(DB): Goblin pit crew's gossip probability
- Since these guys have 5 possible gossip options, setting this to 25
each option will equal to 100 percentage.
- There are plenty more gossips like this one only have % of 1 to show
that need to me manually fixed since we don't know how many npc_text
they may have. A query to count the text_x_x and update the according
% should be good to go, however this way is safer.
* Update rev_1640706977785890600.sql